Garry's Mod
Glide // Styled's Vehicle Base
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Обновление: 17 ноя в 8:47
автор: StyledStrike

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Обновление: 14 ноя в 17:24
автор: StyledStrike

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Обновление: 13 ноя в 11:10
автор: StyledStrike

- Workaround for a faulty addon that is overriding the Player global function with a string

Обновление: 12 ноя в 10:53
автор: StyledStrike

- Muffle WebAudio engine sounds when behind a wall

Обновление: 11 ноя в 18:35
автор: StyledStrike

- Tweak WebAudio first-person effects

Обновление: 11 ноя в 13:57
автор: StyledStrike

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Обновление: 11 ноя в 11:41
автор: StyledStrike

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)

Обновление: 10 ноя в 8:17
автор: StyledStrike

- Reverted "Scale sprites depending on the camera distance"
- Added a few WebAudio-only EngineStream parameters

Обновление: 8 ноя в 22:42
автор: StyledStrike

- Fix WebAudio HTML page not loading due to an issue with the workshop addon uploader

Обновление: 8 ноя в 17:36
автор: StyledStrike

- Don't use MainEye* functions yet - those are only available on the x86-64 beta right now