Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Building: Bastions, Forts & Gates
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Uppdatering: 8 nov @ 14:02

Added support and requirement: ChopChop's WH3: Assets
Khorne can by default choose type of Fort/Gate/Bastion to further build milirary chains (daemon or mortal). Mod still supported with "No Restrictions" that will unlock both despite the chosen settlement chain type.

Uppdatering: 23 okt @ 12:59

added compatibility with new mod:
Warriors of Chaos: Expanded Building Overhaul

Uppdatering: 10 okt @ 9:13

Added support to remaining 12 factions - now all 24 are supported by this mod.

Uppdatering: 4 okt @ 15:13

Thumbnail update

Uppdatering: 17 sep @ 4:11

Mod updated:
- added cult/undercity/etc discoverability to custom semi-landmark support buildings following vanilla effects
- added 3%/6%/9% chance to spread undercity to adjacent regions: Skaven Servant of The Council building
- reduced attrition taken by Bastion, Fort & Gate under siege to almost none: integration of 3 End of Maintanance mods and moving this feature from Expanded Building Overhaul):
Ulthuan Gates Take No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029812
Imperial Forts Take No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029787
Great Bastion Takes No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789844937

Uppdatering: 2 sep @ 8:30

Uppdatering: 15 aug @ 13:25

Uppdatering: 8 aug @ 6:26

Uppdatering: 16 feb @ 9:20

Uppdatering: 8 feb @ 20:12