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Crash report
The following mods cause a crash to the Database: !chop_bastion_fort_gate.pack
The first invalid database record is
wh3_dlc20_secondary_addon_garrison_high_elf_gateschop_DARKELF_d
reamwine in table building_chain_set_items_tables
and pack file !chop_bastion_fort_gate.pack
The application will terminate now.
- Added support and RPFM requirement: ChopChop's WH3: Assets
- Khorne can by default choose type of Fort/Gate/Bastion to further build milirary chains (daemon or mortal). Mod still supported with "No Restrictions" that will unlock both despite the chosen settlement chain type.
This mod has now added new required item: "ChopChop's WH3: Assets".
Mod Manager should now ask you to sub and enable this mod along. It is made to improve performance of all my mods and allow me to unify all my work into one place. This will not affect the saved games as it is only an internal database operation that and will be executing slowly across my wokshop items and collections.
One day it will also allow me to release a big all-in-one ChopChop mod with all modules avaiable separately for full optionality from user side and very efficient control of mod from my perspective. Make sure to subscribe to Asset mod and resub to this mod here once it updates on the workshop (this info is made ahead).
Many thanks, ChopChop ✌
ChopChop's WH3: Assets
https://steamcommunity.yuanyoumao.com/workshop/filedetails/?id=3592152960
added compatibility with new mod:
Warriors of Chaos: Expanded Building Overhaul
in next update i will expad the Warriors of Chaos Fort/Gate/Bastion settlement to 5 lvl (currently only 3 in vanilla) to accomodate all buildings added in this mod and all listed submods
added compatibility with new mod:
Warriors of Chaos: Expanded Building Overhaul
Added support to remaining 12 factions - now all 24 are supported by this mod.
Added screenshots to mod and updated the detailed list of buildings linked in description
PLEASE RESUB
Custom factions: mod doesnt support custom factions but will not create incompatibility and its safe to use together
IEE: yes
TIER 4/5: expanded chains by mods adding extra levels to vanilla buildings that keep their original bauilding_chain key will be compatible and apply as i used mostly vanilla main game things to create this mod with custom additions that should blend into overhauls too. might need economy/province submod from description. thanks for good word
Couple Qs: is this compatible with OvN custom factions? SFO overhauls? IEE expanded campaign map? Or Tier IV minor settlements (not that there is a reliable one, rn)?
- added cult/undercity/etc discoverability to custom semi-landmark support buildings following vanilla effects
- added 3%/6%/9% chance to spread undercity to adjacent regions: Skaven Servant of The Council building
- reduced attrition taken by Bastion, Fort & Gate under siege to almost none: integration of 3 End of Maintanance mods and moving this feature from Expanded Building Overhaul):
Ulthuan Gates Take No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029812
Imperial Forts Take No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029787
Great Bastion Takes No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789844937
Just to let you know its not intended
- after last WH3 update Kislev has now a couter building to existing one in this mod. Now i have added this building to the mod so that it follows the vanilla building Kislev theme
- Fixed Kislev invocations
Can't seem to get the extra slots to work for me though, I have mixer enabled and at the top of my load order, but still getting 2 slots instead of 4 for Forts (new campaign)
is there a specific load order to respect ?
Added: Wood Elves 🌳