Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Building: Bastions, Forts & Gates
Viser 1–10 av 19 bidrag
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Oppdatering: 8. nov. @ 14.02

Added support and requirement: ChopChop's WH3: Assets
Khorne can by default choose type of Fort/Gate/Bastion to further build milirary chains (daemon or mortal). Mod still supported with "No Restrictions" that will unlock both despite the chosen settlement chain type.

Oppdatering: 23. okt. @ 12.59

added compatibility with new mod:
Warriors of Chaos: Expanded Building Overhaul

Oppdatering: 10. okt. @ 9.13

Added support to remaining 12 factions - now all 24 are supported by this mod.

Oppdatering: 4. okt. @ 15.13

Thumbnail update

Oppdatering: 17. sep. @ 4.11

Mod updated:
- added cult/undercity/etc discoverability to custom semi-landmark support buildings following vanilla effects
- added 3%/6%/9% chance to spread undercity to adjacent regions: Skaven Servant of The Council building
- reduced attrition taken by Bastion, Fort & Gate under siege to almost none: integration of 3 End of Maintanance mods and moving this feature from Expanded Building Overhaul):
Ulthuan Gates Take No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029812
Imperial Forts Take No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029787
Great Bastion Takes No Attrition [EoM] https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789844937

Oppdatering: 2. sep. @ 8.30

Oppdatering: 15. aug. @ 13.25

Oppdatering: 8. aug. @ 6.26

Oppdatering: 16. feb. @ 9.20

Oppdatering: 8. feb. @ 20.12