Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
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Aggiornamento: 22 ott, 15:12

Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.

Aggiornamento: 20 gen, 2:35

Babylonian Pardesu Historic moment image fixed

Aggiornamento: 19 gen, 14:40

Fix for JNR's Theater expansion compatibility

Aggiornamento: 21 dic 2024, 8:53

Gran Colombia - Chicheria (Rework): Haciendas now receive +1 Gold and +1 Culture instead of +2 Culture
Rome - Villa Rustica (Buff): +1 Culture (requires Urbanization)

Increased compatibility with mods that rework civilizations

Aggiornamento: 28 ago 2024, 10:24

Aggiornamento: 27 ago 2024, 15:05

Fixed Mapuche bug

Aggiornamento: 5 ago 2024, 9:09

Big update, buffing a number of infrastructures (changelog available on the last page of SUI Google Document)
Added gameplay compatibility to JNR's UC mods for buildings and districts
Fixed missing Government Plaza adjacencies
Miscellaneous bug fixes

Aggiornamento: 25 mag 2024, 13:36

Update 1.2
- Gracht fix (Engineer can boost production)

Aggiornamento: 25 mag 2024, 12:50

Update 1.2
A balance, compatibility, patching update:
Fixed numerous clippings near rivers
Many structures buffed, visit the Google Docs
Fixed compatibility issue with CQUI, added full compatibility with City Lights

Aggiornamento: 28 apr 2024, 11:05

- Added New Unique District Icons (Prophet Bridge)