Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
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Update: 22 okt om 15:12
door Mikecro

Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.

Update: 20 jan om 2:35
door Mikecro

Babylonian Pardesu Historic moment image fixed

Update: 19 jan om 14:40
door Mikecro

Fix for JNR's Theater expansion compatibility

Update: 21 dec 2024 om 8:53
door Mikecro

Gran Colombia - Chicheria (Rework): Haciendas now receive +1 Gold and +1 Culture instead of +2 Culture
Rome - Villa Rustica (Buff): +1 Culture (requires Urbanization)

Increased compatibility with mods that rework civilizations

Update: 28 aug 2024 om 10:24
door Mikecro

Update: 27 aug 2024 om 15:05
door Mikecro

Fixed Mapuche bug

Update: 5 aug 2024 om 9:09
door Mikecro

Big update, buffing a number of infrastructures (changelog available on the last page of SUI Google Document)
Added gameplay compatibility to JNR's UC mods for buildings and districts
Fixed missing Government Plaza adjacencies
Miscellaneous bug fixes

Update: 25 mei 2024 om 13:36
door Mikecro

Update 1.2
- Gracht fix (Engineer can boost production)

Update: 25 mei 2024 om 12:50
door Mikecro

Update 1.2
A balance, compatibility, patching update:
Fixed numerous clippings near rivers
Many structures buffed, visit the Google Docs
Fixed compatibility issue with CQUI, added full compatibility with City Lights

Update: 28 apr 2024 om 11:05
door Mikecro

- Added New Unique District Icons (Prophet Bridge)