Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
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Mis à jour le : 22 oct. à 15h12

Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.

Mis à jour le : 20 janv. à 2h35

Babylonian Pardesu Historic moment image fixed

Mis à jour le : 19 janv. à 14h40

Fix for JNR's Theater expansion compatibility

Mis à jour le : 21 déc. 2024 à 8h53

Gran Colombia - Chicheria (Rework): Haciendas now receive +1 Gold and +1 Culture instead of +2 Culture
Rome - Villa Rustica (Buff): +1 Culture (requires Urbanization)

Increased compatibility with mods that rework civilizations

Mis à jour le : 28 aout 2024 à 10h24

Mis à jour le : 27 aout 2024 à 15h05

Fixed Mapuche bug

Mis à jour le : 5 aout 2024 à 9h09

Big update, buffing a number of infrastructures (changelog available on the last page of SUI Google Document)
Added gameplay compatibility to JNR's UC mods for buildings and districts
Fixed missing Government Plaza adjacencies
Miscellaneous bug fixes

Mis à jour le : 25 mai 2024 à 13h36

Update 1.2
- Gracht fix (Engineer can boost production)

Mis à jour le : 25 mai 2024 à 12h50

Update 1.2
A balance, compatibility, patching update:
Fixed numerous clippings near rivers
Many structures buffed, visit the Google Docs
Fixed compatibility issue with CQUI, added full compatibility with City Lights

Mis à jour le : 28 avr. 2024 à 11h05

- Added New Unique District Icons (Prophet Bridge)