Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
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Update: Oct 22 @ 3:12pm

Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.

Update: Jan 20 @ 2:35am

Babylonian Pardesu Historic moment image fixed

Update: Jan 19 @ 2:40pm

Fix for JNR's Theater expansion compatibility

Update: Dec 21, 2024 @ 8:53am

Gran Colombia - Chicheria (Rework): Haciendas now receive +1 Gold and +1 Culture instead of +2 Culture
Rome - Villa Rustica (Buff): +1 Culture (requires Urbanization)

Increased compatibility with mods that rework civilizations

Update: Aug 28, 2024 @ 10:24am

Update: Aug 27, 2024 @ 3:05pm

Fixed Mapuche bug

Update: Aug 5, 2024 @ 9:09am

Big update, buffing a number of infrastructures (changelog available on the last page of SUI Google Document)
Added gameplay compatibility to JNR's UC mods for buildings and districts
Fixed missing Government Plaza adjacencies
Miscellaneous bug fixes

Update: May 25, 2024 @ 1:36pm

Update 1.2
- Gracht fix (Engineer can boost production)

Update: May 25, 2024 @ 12:50pm

Update 1.2
A balance, compatibility, patching update:
Fixed numerous clippings near rivers
Many structures buffed, visit the Google Docs
Fixed compatibility issue with CQUI, added full compatibility with City Lights

Update: Apr 28, 2024 @ 11:05am

- Added New Unique District Icons (Prophet Bridge)