Barotrauma
DSSI Faction Craft
Mostrando 31-40 de 52 aportaciones
< 1  2  3  4  5  6 >
Actualización: 12 FEB 2024 a las 8:38 a. m.

Fixed statistics are miscaculated for factions

Actualización: 15 NOV 2023 a las 7:56 a. m.

Actualización: 13 NOV 2023 a las 3:54 a. m.

Actualización: 14 OCT 2023 a las 4:31 a. m.

Fade to black when choosing job

Actualización: 1 OCT 2023 a las 11:41 p. m.

- Added DfcAddOrRemoveJob, DfcAddOrRemoveGear to dynamically add, remove jobs, gears separately from the specified factions and jobs.
-- Added DfcAllowRespawn to disable/enable respawn-ability for the specified factions.

Actualización: 30 SEP 2023 a las 11:12 p. m.

More details show on console for exceptions thrown by Lua Component

Actualización: 30 SEP 2023 a las 4:04 a. m.

- Added an extra option for constraint of spawn action
- Added Vanilla-based Entity Spawner Component

Actualización: 22 SEP 2023 a las 5:09 a. m.

Fixed the weighted ratio of the job not calculated correctly

Actualización: 21 SEP 2023 a las 2:52 a. m.

- Added Submarine Locker
- Allow to override sender in the running closure

Actualización: 15 SEP 2023 a las 4:03 a. m.

- Support Isolation for Lua Component and the loaded chunk can take pending senders as argument.
- Added an option OnlySenderReceivable for ActionSendChatMessage to filter receivers.