Barotrauma
DSSI Faction Craft
Показване на 31 — 40 от 52 постъпления
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Обновление: 12 февр. 2024 в 8:38

Fixed statistics are miscaculated for factions

Обновление: 15 ноем. 2023 в 7:56

Обновление: 13 ноем. 2023 в 3:54

Обновление: 14 окт. 2023 в 4:31

Fade to black when choosing job

Обновление: 1 окт. 2023 в 23:41

- Added DfcAddOrRemoveJob, DfcAddOrRemoveGear to dynamically add, remove jobs, gears separately from the specified factions and jobs.
-- Added DfcAllowRespawn to disable/enable respawn-ability for the specified factions.

Обновление: 30 септ. 2023 в 23:12

More details show on console for exceptions thrown by Lua Component

Обновление: 30 септ. 2023 в 4:04

- Added an extra option for constraint of spawn action
- Added Vanilla-based Entity Spawner Component

Обновление: 22 септ. 2023 в 5:09

Fixed the weighted ratio of the job not calculated correctly

Обновление: 21 септ. 2023 в 2:52

- Added Submarine Locker
- Allow to override sender in the running closure

Обновление: 15 септ. 2023 в 4:03

- Support Isolation for Lua Component and the loaded chunk can take pending senders as argument.
- Added an option OnlySenderReceivable for ActionSendChatMessage to filter receivers.