Space Engineers
Delta Steering
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 25 เม.ย. 2020 @ 11: 22am

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

อัปเดต: 6 ธ.ค. 2019 @ 12: 58pm

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

อัปเดต: 15 พ.ย. 2019 @ 11: 18am

Set ScriptBackgroundColor to Transparent for DLC screens.

อัปเดต: 13 พ.ย. 2019 @ 2: 42pm

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

อัปเดต: 29 ส.ค. 2019 @ 8: 42am

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

อัปเดต: 20 ส.ค. 2019 @ 7: 10am

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

อัปเดต: 20 ส.ค. 2019 @ 4: 04am

Added dead zone option.
Added swap roll/yaw option.

อัปเดต: 17 ส.ค. 2019 @ 3: 14pm