Space Engineers
Delta Steering
Показване на 1 — 8 от 8 постъпления
Обновление: 25 апр. 2020 в 11:22

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

Обновление: 6 дек. 2019 в 12:58

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

Обновление: 15 ноем. 2019 в 11:18

Set ScriptBackgroundColor to Transparent for DLC screens.

Обновление: 13 ноем. 2019 в 14:42

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

Обновление: 29 авг. 2019 в 8:42

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

Обновление: 20 авг. 2019 в 7:10

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

Обновление: 20 авг. 2019 в 4:04

Added dead zone option.
Added swap roll/yaw option.

Обновление: 17 авг. 2019 в 15:14