Space Engineers

Space Engineers

Delta Steering
Ergebnisse 1–8 von 8
Update: 25. Apr. 2020 um 11:22

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

Update: 6. Dez. 2019 um 12:58

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

Update: 15. Nov. 2019 um 11:18

Set ScriptBackgroundColor to Transparent for DLC screens.

Update: 13. Nov. 2019 um 14:42

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

Update: 29. Aug. 2019 um 8:42

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

Update: 20. Aug. 2019 um 7:10

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

Update: 20. Aug. 2019 um 4:04

Added dead zone option.
Added swap roll/yaw option.

Update: 17. Aug. 2019 um 15:14