Space Engineers

Space Engineers

Delta Steering
Viser 1–8 av 8 bidrag
Oppdatering: 25. apr. 2020 @ 11.22

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

Oppdatering: 6. des. 2019 @ 12.58

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

Oppdatering: 15. nov. 2019 @ 11.18

Set ScriptBackgroundColor to Transparent for DLC screens.

Oppdatering: 13. nov. 2019 @ 14.42

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

Oppdatering: 29. aug. 2019 @ 8.42

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

Oppdatering: 20. aug. 2019 @ 7.10

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

Oppdatering: 20. aug. 2019 @ 4.04

Added dead zone option.
Added swap roll/yaw option.

Oppdatering: 17. aug. 2019 @ 15.14