Black Mesa

Black Mesa

Remade/Improved BMS Textures (From BM:BS)
 Denna tråd har blivit fäst, så den är troligtvis viktig
LIL-PIF  [utvecklare] 23 nov, 2024 @ 7:35
Share bugs and visual issues here
say cheese :gman:
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C1TY 23 nov, 2024 @ 11:49 
cheese
AdrianDogmeat 24 nov, 2024 @ 2:24 
cheese
EVA 24 nov, 2024 @ 4:10 
the floor in where you destroy magnussons food has missing textures
LIL-PIF  [utvecklare] 24 nov, 2024 @ 20:14 
Colonel Orange:
Yeah, Idk what I can do about that instance. For some reason this texture works fine in other places but not here, and scaling it down doesn't help but makes it worse lol
Colonel Orange 24 nov, 2024 @ 20:16 
gotcha, not a big deal
Drag0n 24 nov, 2024 @ 22:50 
Minor issue, new Vort collar texture looks... very bad, under certain lighting. (most noticeable in "power up")
LIL-PIF  [utvecklare] 25 nov, 2024 @ 0:32 
is it new? I just copied what was in BM:BS cuz we've got the halflambert fix there that just looks better under newlights. But I've never noticed any difference for the shackles
Thaddeus 31 dec, 2024 @ 4:36 
The green lab wall texture has an issue where it's...specular? Whatever gives it the faux depth: it applies over parts of the wall with posters/diagrams/etc. on them. Looks real nasty.
LIL-PIF  [utvecklare] 2 jan @ 22:28 
The green lab walls don't have any parallax applied I think. Specular can't cause that
Could you share a screenshot?
LIL-PIF  [utvecklare] 16 jan @ 3:22 
@Zantron:
Sorry can't access those images. Maybe something on my end tho
have an issue with boards front or back face (don't know which one it is) being completely dark

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3410853860
Senast ändrad av Phantom; 19 jan @ 13:36
LIL-PIF  [utvecklare] 20 jan @ 0:22 
@Phantom:
What happens when you break them? Are the models lit normally again?
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