Black Mesa
Remade/Improved BMS Textures (From BM:BS)
 Acest topic a fost fixat, deci probabil este important
LIL-PIF  [dezvoltator] 23 nov. 2024 la 7:35
Share bugs and visual issues here
say cheese :gman:
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Se afișează 1-15 din 32 comentarii
C1TY 23 nov. 2024 la 11:49 
cheese
cheese
EVA 24 nov. 2024 la 4:10 
the floor in where you destroy magnussons food has missing textures
LIL-PIF  [dezvoltator] 24 nov. 2024 la 20:14 
Colonel Orange:
Yeah, Idk what I can do about that instance. For some reason this texture works fine in other places but not here, and scaling it down doesn't help but makes it worse lol
gotcha, not a big deal
Drag0n 24 nov. 2024 la 22:50 
Minor issue, new Vort collar texture looks... very bad, under certain lighting. (most noticeable in "power up")
LIL-PIF  [dezvoltator] 25 nov. 2024 la 0:32 
is it new? I just copied what was in BM:BS cuz we've got the halflambert fix there that just looks better under newlights. But I've never noticed any difference for the shackles
The green lab wall texture has an issue where it's...specular? Whatever gives it the faux depth: it applies over parts of the wall with posters/diagrams/etc. on them. Looks real nasty.
LIL-PIF  [dezvoltator] 2 ian. la 22:28 
The green lab walls don't have any parallax applied I think. Specular can't cause that
Could you share a screenshot?
Editat ultima dată de Zantron; 16 ian. la 1:29
LIL-PIF  [dezvoltator] 16 ian. la 3:22 
@Zantron:
Sorry can't access those images. Maybe something on my end tho
have an issue with boards front or back face (don't know which one it is) being completely dark

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3410853860
Editat ultima dată de Phantom; 19 ian. la 13:36
LIL-PIF  [dezvoltator] 20 ian. la 0:22 
@Phantom:
What happens when you break them? Are the models lit normally again?
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