Black Mesa

Black Mesa

Remade/Improved BMS Textures (From BM:BS)
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
LIL-PIF  [ontwikkelaar] 23 nov 2024 om 7:35
Share bugs and visual issues here
say cheese :gman:
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cheese
the floor in where you destroy magnussons food has missing textures
LIL-PIF  [ontwikkelaar] 24 nov 2024 om 20:14 
Colonel Orange:
Yeah, Idk what I can do about that instance. For some reason this texture works fine in other places but not here, and scaling it down doesn't help but makes it worse lol
gotcha, not a big deal
Minor issue, new Vort collar texture looks... very bad, under certain lighting. (most noticeable in "power up")
LIL-PIF  [ontwikkelaar] 25 nov 2024 om 0:32 
is it new? I just copied what was in BM:BS cuz we've got the halflambert fix there that just looks better under newlights. But I've never noticed any difference for the shackles
The green lab wall texture has an issue where it's...specular? Whatever gives it the faux depth: it applies over parts of the wall with posters/diagrams/etc. on them. Looks real nasty.
LIL-PIF  [ontwikkelaar] 2 jan om 22:28 
The green lab walls don't have any parallax applied I think. Specular can't cause that
Could you share a screenshot?
LIL-PIF  [ontwikkelaar] 16 jan om 3:22 
@Zantron:
Sorry can't access those images. Maybe something on my end tho
have an issue with boards front or back face (don't know which one it is) being completely dark

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3410853860
Laatst bewerkt door Phantom; 19 jan om 13:36
LIL-PIF  [ontwikkelaar] 20 jan om 0:22 
@Phantom:
What happens when you break them? Are the models lit normally again?
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