RimWorld
Autonomous Animals (formerly VPE - Better summons)
目前顯示第 1-8 項,共 8 項
更新:11 月 24 日 @ 下午 12:32
jaeger972 發表

[Auto-generated text]: Update on 11/24/2025 9:32:10 PM.

更新:11 月 15 日 @ 上午 7:12
jaeger972 發表

[Auto-generated text]: Update on 11/15/2025 4:12:32 PM.

更新:11 月 8 日 @ 上午 7:36
jaeger972 發表

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

更新:11 月 3 日 @ 上午 7:28
jaeger972 發表

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

更新:11 月 2 日 @ 下午 7:05
jaeger972 發表

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

更新:11 月 2 日 @ 下午 4:56
jaeger972 發表

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

更新:11 月 1 日 @ 下午 7:33
jaeger972 發表

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

更新:10 月 29 日 @ 上午 5:42
jaeger972 發表

[Auto-generated text]: Initial upload.