RimWorld
Autonomous Animals (formerly VPE - Better summons)
1–8 из 8
Обновление: 24 ноя в 12:32
автор: jaeger972

[Auto-generated text]: Update on 11/24/2025 9:32:10 PM.

Обновление: 15 ноя в 7:12
автор: jaeger972

[Auto-generated text]: Update on 11/15/2025 4:12:32 PM.

Обновление: 8 ноя в 7:36
автор: jaeger972

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Обновление: 3 ноя в 7:28
автор: jaeger972

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Обновление: 2 ноя в 19:05
автор: jaeger972

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Обновление: 2 ноя в 16:56
автор: jaeger972

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Обновление: 1 ноя в 19:33
автор: jaeger972

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Обновление: 29 окт в 5:42
автор: jaeger972

[Auto-generated text]: Initial upload.