RimWorld
Autonomous Animals (formerly VPE - Better summons)
Menampilkan1-8 dari 8 kiriman
Pembaruan: 24 Nov @ 12:32pm
berdasarkan jaeger972

[Auto-generated text]: Update on 11/24/2025 9:32:10 PM.

Pembaruan: 15 Nov @ 7:12am
berdasarkan jaeger972

[Auto-generated text]: Update on 11/15/2025 4:12:32 PM.

Pembaruan: 8 Nov @ 7:36am
berdasarkan jaeger972

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Pembaruan: 3 Nov @ 7:28am
berdasarkan jaeger972

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Pembaruan: 2 Nov @ 7:05pm
berdasarkan jaeger972

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Pembaruan: 2 Nov @ 4:56pm
berdasarkan jaeger972

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Pembaruan: 1 Nov @ 7:33pm
berdasarkan jaeger972

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Pembaruan: 29 Okt @ 5:42am
berdasarkan jaeger972

[Auto-generated text]: Initial upload.