RimWorld

RimWorld

Autonomous Animals (formerly VPE - Better summons)
Showing 1-7 of 7 entries
Update: Nov 15 @ 7:12am

[Auto-generated text]: Update on 11/15/2025 4:12:32 PM.

Update: Nov 8 @ 7:36am

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Update: Nov 3 @ 7:28am

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Update: Nov 2 @ 7:05pm

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Update: Nov 2 @ 4:56pm

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Update: Nov 1 @ 7:33pm

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Update: Oct 29 @ 5:42am

[Auto-generated text]: Initial upload.