RimWorld

RimWorld

Fortified Features Framework
Showing 11-20 of 26 entries
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Update: Aug 10 @ 8:47am
by AOBA

- Refactored the code for CompEffector, CompFueledUsable, CompFueledSpawner, CompIncidentMaker, and CompSubRelay to reduce tick usage.
- Fixed an issue where the Auto Workbench was not affected by Workbench efficiency.
- Fixed an issue with Anti Blaster smoke when used at the map edge.
- Added new linkable building class to improve the product quality of the Auto Workbench.
- Added allowed area settings for Drone Platform Building.

Update: Aug 3 @ 10:57am
by AOBA

JobDriver_DoAutonomousBill fix

Update: Jul 31 @ 1:55am
by AOBA

[Auto-generated text]: Update on 7/31/2025 4:55:14 PM.

Update: Jul 27 @ 11:56am
by AOBA

added CE load order in about, so you won't get error anymore when CE is sorted after Framework.

Update: Jul 23 @ 2:46am
by AOBA

[Auto-generated text]: Update on 7/23/2025 5:46:24 PM.

Update: Jul 22 @ 10:36am
by AOBA

-Fix Skill record issue for mod like TV is educational.

Update: Jul 17 @ 6:02pm
by AOBA

- Fixed CompExplosiveOnMelee not detonating correctly in CE.
- Fixed CompVehicleTurret being left in place after saving and loading a game.
- Added a bonus to the efficiency of the automatic workbench.
- Fixed the issue of automatic workbench not stopping when broken down.
- Fixed the error while automatic workbench is uninstalled.
- Fixed the issue of Apparel Render Node not being applied correctly.

Update: Jul 14 @ 12:35pm
by AOBA

[Auto-generated text]: Update on 7/15/2025 3:35:39 AM.

Update: Jul 12 @ 5:26pm
by AOBA

[Auto-generated text]: Update on 7/13/2025 8:26:46 AM.

Update: Jul 11 @ 5:19pm
by AOBA

[Auto-generated text]: Update on 7/12/2025 8:19:43 AM.