Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Visar 1–10 av 52 poster
< 1  2  3  4  5  6 >
Uppdatering: 16 nov @ 17:16

* Barriers are now merged into this mod. Trying to figure out how to override all the campaign mechanics does not seem worth it.
* I have reduced the effectiveness of bullet weapons, which were shredding due to high penetration. I have also reduced the lethality of outriders, which were doing double damage due to hard-coded animation shenanagans
* 'Move Or Fire' rule is now correctly configured for skimish / cavalry units (i.e. outriders).
* Fixed the Marks tooltip text
* Fixed 'Water Wise' water trigger

Uppdatering: 12 nov @ 12:10

Uppdatering: 12 nov @ 12:07

Uppdatering: 26 okt @ 15:12

Attempt to map campaign abilities to CTT abilities

Uppdatering: 26 okt @ 11:17

Fix broken launch due to wrong shield audio type

Uppdatering: 25 okt @ 9:53

Fix chariot spacing

Uppdatering: 25 okt @ 9:50

Better spacing for flying formations and ensure shielded units have shield rules

Uppdatering: 25 okt @ 6:21

Overhaul of missile mechanics (use base physics and fix units with secondary firing)

Uppdatering: 7 sep @ 8:29

Remove speed boost from CagedFury ability

Uppdatering: 7 sep @ 8:23

Update support for 6.30

* Lzd blessed units configured
* Artillery HP adjustments
* Hellcannon stats fixed
* Mounrguls converted to MI
* Icon improvements