Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Viser 1–10 av 52 bidrag
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Oppdatering: 16. nov. @ 17.16

* Barriers are now merged into this mod. Trying to figure out how to override all the campaign mechanics does not seem worth it.
* I have reduced the effectiveness of bullet weapons, which were shredding due to high penetration. I have also reduced the lethality of outriders, which were doing double damage due to hard-coded animation shenanagans
* 'Move Or Fire' rule is now correctly configured for skimish / cavalry units (i.e. outriders).
* Fixed the Marks tooltip text
* Fixed 'Water Wise' water trigger

Oppdatering: 12. nov. @ 12.10

Oppdatering: 12. nov. @ 12.07

Oppdatering: 26. okt. @ 15.12

Attempt to map campaign abilities to CTT abilities

Oppdatering: 26. okt. @ 11.17

Fix broken launch due to wrong shield audio type

Oppdatering: 25. okt. @ 9.53

Fix chariot spacing

Oppdatering: 25. okt. @ 9.50

Better spacing for flying formations and ensure shielded units have shield rules

Oppdatering: 25. okt. @ 6.21

Overhaul of missile mechanics (use base physics and fix units with secondary firing)

Oppdatering: 7. sep. @ 8.29

Remove speed boost from CagedFury ability

Oppdatering: 7. sep. @ 8.23

Update support for 6.30

* Lzd blessed units configured
* Artillery HP adjustments
* Hellcannon stats fixed
* Mounrguls converted to MI
* Icon improvements