Garry's Mod

Garry's Mod

Performant Render
17 sonuçtan 11 ile 17 arası gösteriliyor
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Güncelleme: 18 Ara 2023 @ 5:17
Güncelleyen: noaccess

Potential fixes and little improvements

  • Move calculations from RenderScene to PreRender hook. (Potential fix of flickering)
  • Do not perform calculations while being in the TARDIS; otherwise, it will cause rendering glitches.
  • Make debugging available only when `sv_cheats` is set to 1

Güncelleme: 9 Ara 2023 @ 2:10
Güncelleyen: noaccess

Improvements

  • Proper method for detecting RenderBounds change. Resolved compatiblity issue with prop resizer addons.
  • Bump fov multiplier in calculations from 0.6 to 0.75

Güncelleme: 8 Ara 2023 @ 11:45
Güncelleyen: noaccess

Ignore doors

Güncelleme: 8 Ara 2023 @ 7:53
Güncelleyen: noaccess

Optimization

  • Add and use lookup tables instead of using Entity.GetTable, as this reduces CPU time.

Güncelleme: 8 Ara 2023 @ 6:34
Güncelleyen: noaccess

Optimization & AABB -> RenderBounds

  • Change AABB to RenderBounds, which is more accurate (this should resolve visibility issue with striders, etc.)
  • Reduce CPU time, optimize distance calculations

Güncelleme: 6 Ara 2023 @ 8:50
Güncelleyen: noaccess

Improvements

  • Reduce C calls
  • Compatibility with RT cameras
  • Ignore entities with "NoDraw" set to true on spawn.

Güncelleme: 5 Ara 2023 @ 5:50
Güncelleyen: noaccess

Initial addon creation.