Garry's Mod
Performant Render
Hiển thị 11-18 trong 18 mục
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Cập nhật: 3 Thg01, 2024 @ 3:24am
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Little improvements

  • Optimize FOV calculations
  • Fix typo

Cập nhật: 18 Thg12, 2023 @ 5:17am
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Potential fixes and little improvements

  • Move calculations from RenderScene to PreRender hook. (Potential fix of flickering)
  • Do not perform calculations while being in the TARDIS; otherwise, it will cause rendering glitches.
  • Make debugging available only when `sv_cheats` is set to 1

Cập nhật: 9 Thg12, 2023 @ 2:10am
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Improvements

  • Proper method for detecting RenderBounds change. Resolved compatiblity issue with prop resizer addons.
  • Bump fov multiplier in calculations from 0.6 to 0.75

Cập nhật: 8 Thg12, 2023 @ 11:45am
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Ignore doors

Cập nhật: 8 Thg12, 2023 @ 7:53am
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Optimization

  • Add and use lookup tables instead of using Entity.GetTable, as this reduces CPU time.

Cập nhật: 8 Thg12, 2023 @ 6:34am
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Optimization & AABB -> RenderBounds

  • Change AABB to RenderBounds, which is more accurate (this should resolve visibility issue with striders, etc.)
  • Reduce CPU time, optimize distance calculations

Cập nhật: 6 Thg12, 2023 @ 8:50am
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Improvements

  • Reduce C calls
  • Compatibility with RT cameras
  • Ignore entities with "NoDraw" set to true on spawn.

Cập nhật: 5 Thg12, 2023 @ 5:50am
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Initial addon creation.