Garry's Mod

Garry's Mod

Performant Render
273 条留言
PixelTheCollie ΘΔ 11 月 13 日 上午 5:23 
please fix this and fix it for mp
bebras 11 月 10 日 上午 8:11 
i wish this was fixed because this really helped me
bebras 11 月 10 日 上午 8:09 
any mods simillar to this?
Zombie 11 月 2 日 下午 11:06 
also dont run this on a server, it causes lag for anyone that isnt the host when loading in a lot of props
Zombie 10 月 30 日 下午 8:45 
would you add a feature to hide props past a certain distance
capitancj 9 月 28 日 下午 8:45 
Hace invicible al gunship cuando muere......BUG :v
Gracias pero optimizar los render no vale si pasan cosas así
lucia 9 月 22 日 上午 9:52 
severly broken currently, don't install. props disappear once you step away like 20 feet
Below_Mediocre 9 月 14 日 下午 11:15 
Props, entities and NPCs disappear if not extremely close. Broken mod.
survivaler049 9 月 8 日 上午 3:33 
and True Turrets always turn invisible when they fall (they are still there but are Invisible)
survivaler049 9 月 5 日 上午 4:15 
@noaccess

I found a bug where when npcs are killed with this mod I can still see a frozen duplication then it disappears it ruins the vibe of cool battles.

please fix it
Dick Biggims 8 月 24 日 下午 11:12 
third person animations (looking around unarmed) become stiff when I turn and look towards certain places with this mod on. I tested on the map d2_coast_05 when looking off to the ocean.
noaccess  [作者] 8 月 21 日 下午 12:32 
You're able to intuitively infer it from the contents. The first number is the default. The number after "or" is the possible opposite option.
EmilRob 8 月 21 日 上午 8:06 
What are the defult settings for these variables
Console Variables
r_performant_enable "1 or 0" - Enables/disables the addon.
r_performant_cutbeyondfog "1 or 0" - Should we disable ther render of the entities that are beyond fog?
r_performant_debug "0 or 1" - Enables/disables debug.
?
B4TH0WK4 7 月 25 日 下午 11:53 
The turrets dissapear if they fall
pEppEr™ 7 月 22 日 下午 11:04 
can confirm it now makes stuff disappear if not close
dih collector 7 月 3 日 上午 2:06 
make it so stuff only dissapears if its not in your field of view instead of in a distance ♥♥♥♥♥♥
dih collector 7 月 3 日 上午 1:48 
ragdolls dissapear after getting shot
♬♫~Joe Blaze~♫♬ 7 月 3 日 上午 1:39 
Characters that die vanish randomly before falling to the floor, I've also seen them literally vanish off the side of the screen while still being in view.
Snλke 6 月 30 日 上午 11:39 
ok thx
noaccess  [作者] 6 月 30 日 上午 6:39 
If the server has this installed, yes
Snλke 6 月 28 日 下午 2:14 
work*
Snλke 6 月 28 日 下午 2:14 
does this working in multiplayer
noaccess  [作者] 6 月 17 日 上午 12:09 
This should never happen.
NODRVZ2005 6 月 16 日 上午 8:19 
Executable: E:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
0. GetPos - [C]:-1
1. CalculateRenderablesVisibility - lua/autorun/sh_gmod_performant_render.lua:511
2. v - lua/autorun/sh_gmod_performant_render.lua:634
3. (null) - lua/includes/modules/hook.lua:102

Server
*Not in Lua call OR Lua has panicked*

MenuSystem
*Not in Lua call OR Lua has panicked*
WINDYCASTER 5 月 20 日 上午 7:13 
This seems to sorta break camera screens, such as the ones used in the Half-Life 2 campaign (eg. the Breencast). Will there be a fix for that?
NODRVZ2005 5 月 19 日 上午 11:49 
I tested with only this addon installed
The Celestial 5 月 15 日 下午 2:10 
The zombies bug is on gmod by default witj keep_corpses
NODRVZ2005 5 月 14 日 上午 8:43 
This addon seems to cause Combine Turrets and Barnacles to disappear after death and zombies ragdolls get duplicated.
noaccess  [作者] 5 月 14 日 上午 1:23 
net_graphpos set to 2, where 2 — centered
And increased net_graphheight
notif 5 月 13 日 上午 10:11 
what positioning did you use
noaccess  [作者] 5 月 13 日 上午 2:51 
It's the default net graph; just repositioned
notif 5 月 12 日 上午 10:21 
what fps hud mod is that in the screenshots?
ARbuzik 4 月 30 日 上午 4:56 
есть баг с водой, иногда предметы под водой могут не отображаться
firulais 4 月 27 日 上午 11:51 
this mod doesnt work, i tried to enable debug mode and nothing. I am playing in the 64x version
noaccess  [作者] 4 月 19 日 上午 6:19 
Which effects? If I rembember correctly, the addon doesn't process effects, but mostly only props, NPCs, physically valid entities.
PARADIGM 4 月 18 日 下午 9:07 
@noaccess
Do effects get rendered out of bounds?
(It's hard to tell for me, because my PC is pretty good, sorry.)
86_vbV 4 月 10 日 上午 5:44 
(дополнение к прошлому комментарию)
Такое происходит, разумеется, не всегда. Например, на d1_trainstation_02, на первом экране (который после метрокопа с банкой) Доктора Брина показывает, а на улице, на втором экране, не показывает. Видимо Альянс бюджет для ремонта экрана зажал..
86_vbV 4 月 10 日 上午 5:36 
Хороший аддон, но в сюжетных моментах при прохождении, например, Half-Life 2 не будет видно НПС и пропы на мониторах. Как бы понятно, почему это происходит, но было бы неплохо, если бы была возможность как-то поставить в, например, black list некоторых НПС или даже пропы, чтобы хотя бы их показывало
rtd20w 4 月 1 日 上午 9:55 
works but i got a problem, npcs that are in my view but further away dissapear, and reappear when i get close, i know its from this mod, when disabled it stopped happening also i dont have any lua errors
StrikeFour 3 月 25 日 下午 12:32 
I have a problem with Barnacle, every time I kill it, the model disappears, it plays the death sound, but the model disappears
Progibatyr 2 月 25 日 上午 4:09 
почему пропы исчезают если отойти на 5 метров
noaccess  [作者] 2 月 18 日 上午 1:29 
No, but it may hide entities that emit light
iamaether 2 月 17 日 下午 8:58 
Does this affect lighting?
noaccess  [作者] 2 月 15 日 上午 4:22 
Yes.
Normal.Name 2 月 12 日 下午 6:08 
does this work with Source Shadows ?
fent enjoyer 1 月 22 日 上午 5:02 
mods actually goated works splendidly , only has issues with head crab takeover mod even with peer to peer . some reason makes all npcs start to phase in and out of reality , and the third person xde mod on registers the first person view not the free look , asides from that W:steamthumbsup:
noaccess  [作者] 1 月 18 日 上午 4:31 
Это ответственность маппера оптимизировать свою карту достаточно хорошо, чтобы движок сам регулировал этот момент
Меф3дронЛорд 1 月 17 日 下午 10:42 
сможешь делать такой же аддон но который перестаёт рисовать объекты и браши за другими брашами?
noaccess  [作者] 1 月 16 日 上午 12:42 
Thank you, goodwill to you!
SnabbSpelare 1 月 15 日 上午 10:21 
Thank you for taking the time to respond so professionally! I completely understand—it makes sense that optimization relative to doors is up to the mapper. I still think this addon is amazing and really appreciate all the effort you've put into it. Wishing you a fantastic day ahead!