Garry's Mod

Garry's Mod

Terminator Nextbot
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Uppdatering: 16 dec, 2024 @ 19:31

dont cleanup NoHealthChange variables
+ ignore static health players sooner

Uppdatering: 15 dec, 2024 @ 18:32

Eventually ignore enemies that dont take any damage.
Cache some stuff in MoveAlongPath
Fix not throwing cfcm9k throwables
Find mapwide weapons after a short delay

Uppdatering: 7 dec, 2024 @ 14:31

tweak

Uppdatering: 2 dec, 2024 @ 15:24

Feud with hl source npcs properly

+ termhunter_modeloverride now persists
+ add convar terminator_block_random_infighting
+ add convar terminator_block_infighting
+ minor optimisation

Uppdatering: 30 nov, 2024 @ 21:46

fix stupid

Uppdatering: 30 nov, 2024 @ 20:15

Sloooow down those areas!

Uppdatering: 30 nov, 2024 @ 15:24

fix

Uppdatering: 26 nov, 2024 @ 17:06

Minor improvements
Add PosCanSeeHull ( used by door patching sanity check )
Make sure GetNookScore doesnt return good nooks next to the skybox

Area validity checks

_index call reduction in unstucker

Remove physics setting HACK ( replaced with ENT.MyPhysicsMass )

Uppdatering: 18 nov, 2024 @ 14:31

optimisations, tweaks!

reduced _index calls in expensive funcs
Moved GetTrueCurrentNavArea out of shared.lua
properly handle non-lethal combine ball damage

Uppdatering: 17 nov, 2024 @ 11:15

tweaks
properly handle area validity in more places
ignore patching random players WHEN some player is being chased by a bot