Garry's Mod
Terminator Nextbot
Se afișează 131-140 din 338 intrări
< 1 ... 12  13  14  15  16 ... 34 >
Actualizare: 16 dec. 2024 @ 19:31

dont cleanup NoHealthChange variables
+ ignore static health players sooner

Actualizare: 15 dec. 2024 @ 18:32

Eventually ignore enemies that dont take any damage.
Cache some stuff in MoveAlongPath
Fix not throwing cfcm9k throwables
Find mapwide weapons after a short delay

Actualizare: 7 dec. 2024 @ 14:31

tweak

Actualizare: 2 dec. 2024 @ 15:24

Feud with hl source npcs properly

+ termhunter_modeloverride now persists
+ add convar terminator_block_random_infighting
+ add convar terminator_block_infighting
+ minor optimisation

Actualizare: 30 nov. 2024 @ 21:46

fix stupid

Actualizare: 30 nov. 2024 @ 20:15

Sloooow down those areas!

Actualizare: 30 nov. 2024 @ 15:24

fix

Actualizare: 26 nov. 2024 @ 17:06

Minor improvements
Add PosCanSeeHull ( used by door patching sanity check )
Make sure GetNookScore doesnt return good nooks next to the skybox

Area validity checks

_index call reduction in unstucker

Remove physics setting HACK ( replaced with ENT.MyPhysicsMass )

Actualizare: 18 nov. 2024 @ 14:31

optimisations, tweaks!

reduced _index calls in expensive funcs
Moved GetTrueCurrentNavArea out of shared.lua
properly handle non-lethal combine ball damage

Actualizare: 17 nov. 2024 @ 11:15

tweaks
properly handle area validity in more places
ignore patching random players WHEN some player is being chased by a bot