Garry's Mod

Garry's Mod

Terminator Nextbot
Viser 131-140 af 338 forekomster
< 1 ... 12  13  14  15  16 ... 34 >
Opdatering: 16. dec. 2024 kl. 19:31

dont cleanup NoHealthChange variables
+ ignore static health players sooner

Opdatering: 15. dec. 2024 kl. 18:32

Eventually ignore enemies that dont take any damage.
Cache some stuff in MoveAlongPath
Fix not throwing cfcm9k throwables
Find mapwide weapons after a short delay

Opdatering: 7. dec. 2024 kl. 14:31

tweak

Opdatering: 2. dec. 2024 kl. 15:24

Feud with hl source npcs properly

+ termhunter_modeloverride now persists
+ add convar terminator_block_random_infighting
+ add convar terminator_block_infighting
+ minor optimisation

Opdatering: 30. nov. 2024 kl. 21:46

fix stupid

Opdatering: 30. nov. 2024 kl. 20:15

Sloooow down those areas!

Opdatering: 30. nov. 2024 kl. 15:24

fix

Opdatering: 26. nov. 2024 kl. 17:06

Minor improvements
Add PosCanSeeHull ( used by door patching sanity check )
Make sure GetNookScore doesnt return good nooks next to the skybox

Area validity checks

_index call reduction in unstucker

Remove physics setting HACK ( replaced with ENT.MyPhysicsMass )

Opdatering: 18. nov. 2024 kl. 14:31

optimisations, tweaks!

reduced _index calls in expensive funcs
Moved GetTrueCurrentNavArea out of shared.lua
properly handle non-lethal combine ball damage

Opdatering: 17. nov. 2024 kl. 11:15

tweaks
properly handle area validity in more places
ignore patching random players WHEN some player is being chased by a bot