XCOM 2
A Requiem For Man: Gameplay Mutators
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Uppdatering: 21 maj, 2023 @ 19:59

Bugfixes ahoy!

Uppdatering: 13 maj, 2023 @ 14:01

Update: Addressing misleading description of the damage type used by Psychic War - Mental Combat. It does not actually deal Bleed or Psi Damage, but instead, Mental Damage, which is blocked by Mind Shields.

Uppdatering: 5 maj, 2023 @ 15:15

5/5/23 Update

Change #1 - Dark Events should no longer be able to buff XCOM
Change #2 - Infested Planet's Spawning Mechanics have been improved and now work better when paired with The Lost or The Horde

Uppdatering: 23 apr, 2023 @ 0:55

Fix for the Action Point granted by Advantageous Terrain only being able to be used to move

Uppdatering: 15 apr, 2023 @ 22:40

Fix for a Conflict with a unknown Mod that was breaking the Betrayal Dark Event. Added configurability to the chances of Betrayal Missions spawning as well.

Uppdatering: 8 apr, 2023 @ 14:28

Dark Event: Blood Tide no longer shows up in an Unit's Abilities list, to fix the issue where it would show even when not active.

SITREP: Medical Surplus has been fixed.

More Configurability has been added.

Uppdatering: 26 mar, 2023 @ 22:19

Bugfixes ahoy! Squashed four bugs..

Uppdatering: 25 mar, 2023 @ 15:02

Updated Psychic War's effects to be Blocked by a Mind Shield, or other sources of Mental Damage immunity. Public release!

Uppdatering: 22 mar, 2023 @ 23:00

Teensy tinsy update for better interaction with Iridar's Randomized Gatecrasher Loadouts

Uppdatering: 22 mar, 2023 @ 8:56

Added Configurability to Veteran Crew