Garry's Mod
Connect/Disconnect Messages
Mostrando 1-4 de 4 aportaciones
Actualización: 11 JUL 2015 a las 5:45

-Changed usermessages to networked messages instead.
-You can see the reason when players leave now (Such as "Disconnect by player", "Client timed out", "Kicked from server")

Actualización: 30 NOV 2014 a las 6:53

-Made the disconnect function local

Actualización: 29 NOV 2014 a las 7:37

-Changed the SendUserMessage bullshit on all players, to umsg.Start instead. This will generate a lot less lag when players join

Actualización: 15 DIC 2013 a las 0:40