Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 7 DIC 2019 a las 5:18 p. m.

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Actualización: 8 NOV 2019 a las 5:40 p. m.

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Actualización: 30 OCT 2019 a las 7:17 p. m.

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Actualización: 29 OCT 2019 a las 2:19 p. m.

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

Actualización: 24 OCT 2019 a las 12:56 p. m.

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

Actualización: 19 SEP 2019 a las 12:25 p. m.

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

Actualización: 19 SEP 2019 a las 11:57 a. m.

Added additional Logging to Debug Mode to track down specific user crash

Actualización: 19 SEP 2019 a las 10:58 a. m.

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.

Actualización: 17 SEP 2019 a las 7:18 p. m.

- Fixed BlockPairName on proprietary conveyors

Actualización: 17 SEP 2019 a las 6:29 p. m.

Documentation for these changes in the Gist Guides may be delayed. Haven't had a lot of free time these days...

- New SpawnGroup Tags:
- RotateInstallations
- ReverseForwardDirections
- UseNonPhysicalAmmo
- RemoveContainerContents
- ContainerTypesForStoreOrders
- IgnoreGlobalBlockReplacer
- AssignGridSkin
- RecolorGrid
- ColorReferencePairs
- ColorSkinReferencePairs
- RemoveVoxelsIfGridRemoved

- Fixed Crash With Getting Current Remote Control Waypoint
- Fixed SpawnGroup tag issue with Reputation
- Removed silly workaround for adding items to NPC stores for sale.
- Added Chat Command To Get Details For All Blocks Loaded in World.
- Added Chat Command To Get All ColorMaskHSV Values For Grid You're Sitting In
- Rewrote Planetary Installation Grid Rotation System
- Added Global Block Replacer in General Configuration
- Added Option To Use Non-Physical Ammo for NPCs (General Config)
- Added Option To Remove NPC Container Inventory (General Config)
- Added New Block Replacement Profiles and Dummy Blocks
- Dummy Blocks Replace Valuable Vanilla Blocks in NPC grids, returning scrap instead of end-game components.
- Added Disposable Beacon Blocks for NPCs that will automatically self-remove if damaged or out of specifc range for long enough (useful for beacon based server cleanup rules).
- Added new Config File for Some Dummy Blocks