Space Engineers

Space Engineers

Modular Encounters Systems
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Aggiornamento: 11 dic 2019, 11:37

Aggiornamento: 9 dic 2019, 10:38

- Removed temporary restriction on a faction/mod id

Aggiornamento: 7 dic 2019, 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Aggiornamento: 8 nov 2019, 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Aggiornamento: 30 ott 2019, 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Aggiornamento: 29 ott 2019, 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

Aggiornamento: 24 ott 2019, 12:56

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

Aggiornamento: 19 set 2019, 12:25

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

Aggiornamento: 19 set 2019, 11:57

Added additional Logging to Debug Mode to track down specific user crash

Aggiornamento: 19 set 2019, 10:58

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.