Space Engineers
Modular Encounters Systems
กำลังแสดง 241-250 จาก 311 รายการ
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อัปเดต: 9 ธ.ค. 2019 @ 10: 38am

- Removed temporary restriction on a faction/mod id

อัปเดต: 7 ธ.ค. 2019 @ 5: 18pm

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

อัปเดต: 8 พ.ย. 2019 @ 5: 40pm

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

อัปเดต: 30 ต.ค. 2019 @ 7: 17pm

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

อัปเดต: 29 ต.ค. 2019 @ 2: 19pm

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

อัปเดต: 24 ต.ค. 2019 @ 12: 56pm

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

อัปเดต: 19 ก.ย. 2019 @ 12: 25pm

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

อัปเดต: 19 ก.ย. 2019 @ 11: 57am

Added additional Logging to Debug Mode to track down specific user crash

อัปเดต: 19 ก.ย. 2019 @ 10: 58am

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.

อัปเดต: 17 ก.ย. 2019 @ 7: 18pm

- Fixed BlockPairName on proprietary conveyors