Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 19 JUL 2019 a las 6:44 p. m.

- Reworked Boss Encounter System to fix GPS issues (untested in multiplayer)
- Added ImperialMod to NPC Weapon Randomizer Blacklist by Default (temporary until root of elusive crash can be narrowed down).
- Added General Config options to allow Blacklist or Whitelist of target weapons to be replaced on NPC grids (eg: don't replace interior turrets, only replace gatling turrets, etc etc).
- Added Random Number Roll option for spawngroup tags.

New spawngroup features will be documented on the GitHub page this weekend if all goes well. Life be demanding lately...

Actualización: 5 JUL 2019 a las 4:12 p. m.

- ReplenishSystems Spawngroup Tag now fills Tanks (at ObjectBuilder level)
- Added Tags for SpawnGroups to allow ignoring of global weapon randomizer blacklist/whitelist

Actualización: 18 JUN 2019 a las 10:52 a. m.

- Added 'Reset All Settings' Chat Command To Guide
- Added New Spawner Mode (Wave Spawner) For Space Cargo Ships.
- Added Mod Weight Support for SpawnGroup selection (mods with more SpawnGroups will get a little more priority, but won't completely drown out mods with fewer SpawnGroups ).

Actualización: 15 MAY 2019 a las 7:24 a. m.

- Added Log Note Indicating Mod Version

Actualización: 15 MAY 2019 a las 7:20 a. m.

Derp

Actualización: 15 MAY 2019 a las 6:50 a. m.

- Added Crash-fix for previous update

Actualización: 14 MAY 2019 a las 7:18 p. m.

- Changed SpawnGroup Selection System - Mods With Fewer SpawnGroups Should Now Be Able To Spawn Their Encounters More Frequently.
- Added Chat Command To Reset All Spawner Settings To Default

Actualización: 8 MAY 2019 a las 12:52 p. m.

- Fixed issue with Planetary Cargo Ships running out of Hydrogen too quickly.
- Removed old/broken NPC Hydrogen Tank refill method.

Actualización: 7 MAY 2019 a las 7:12 p. m.

- Fixed issue with NPC Ownership Detection with Subgrids

Actualización: 1 MAY 2019 a las 1:39 p. m.

- Added additional logging to track isolated crash conditions with Torch and scanning Drop Container Prefabs
- Added additional logging to NPC removal methods
- Fortified logic regarding identification and removal of NPCs that have no ownership.