Space Engineers

Space Engineers

Modular Encounters Systems
Näytetään 261–270 / 309
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Päivitys: 19.7.2019 klo 18.44

- Reworked Boss Encounter System to fix GPS issues (untested in multiplayer)
- Added ImperialMod to NPC Weapon Randomizer Blacklist by Default (temporary until root of elusive crash can be narrowed down).
- Added General Config options to allow Blacklist or Whitelist of target weapons to be replaced on NPC grids (eg: don't replace interior turrets, only replace gatling turrets, etc etc).
- Added Random Number Roll option for spawngroup tags.

New spawngroup features will be documented on the GitHub page this weekend if all goes well. Life be demanding lately...

Päivitys: 5.7.2019 klo 16.12

- ReplenishSystems Spawngroup Tag now fills Tanks (at ObjectBuilder level)
- Added Tags for SpawnGroups to allow ignoring of global weapon randomizer blacklist/whitelist

Päivitys: 18.6.2019 klo 10.52

- Added 'Reset All Settings' Chat Command To Guide
- Added New Spawner Mode (Wave Spawner) For Space Cargo Ships.
- Added Mod Weight Support for SpawnGroup selection (mods with more SpawnGroups will get a little more priority, but won't completely drown out mods with fewer SpawnGroups ).

Päivitys: 15.5.2019 klo 7.24

- Added Log Note Indicating Mod Version

Päivitys: 15.5.2019 klo 7.20

Derp

Päivitys: 15.5.2019 klo 6.50

- Added Crash-fix for previous update

Päivitys: 14.5.2019 klo 19.18

- Changed SpawnGroup Selection System - Mods With Fewer SpawnGroups Should Now Be Able To Spawn Their Encounters More Frequently.
- Added Chat Command To Reset All Spawner Settings To Default

Päivitys: 8.5.2019 klo 12.52

- Fixed issue with Planetary Cargo Ships running out of Hydrogen too quickly.
- Removed old/broken NPC Hydrogen Tank refill method.

Päivitys: 7.5.2019 klo 19.12

- Fixed issue with NPC Ownership Detection with Subgrids

Päivitys: 1.5.2019 klo 13.39

- Added additional logging to track isolated crash conditions with Torch and scanning Drop Container Prefabs
- Added additional logging to NPC removal methods
- Fortified logic regarding identification and removal of NPCs that have no ownership.