Space Engineers
LiDAR Guided Missile Script
กำลังแสดง 11-20 จาก 31 รายการ
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อัปเดต: 9 ต.ค. 2019 @ 8: 53am

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

อัปเดต: 9 ก.ค. 2019 @ 3: 03pm

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

อัปเดต: 16 มิ.ย. 2019 @ 7: 34pm

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

อัปเดต: 1 มิ.ย. 2019 @ 12: 13pm

  • Fixed a bug where remote is used before checking if it exists

อัปเดต: 14 พ.ค. 2019 @ 10: 22pm

  • Adjusted code to allow for redirect of missiles

อัปเดต: 29 เม.ย. 2019 @ 7: 03pm

  • Updated LCD methods to get rid of the compilation warnings

อัปเดต: 7 เม.ย. 2019 @ 5: 02pm

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

อัปเดต: 9 มี.ค. 2019 @ 2: 58pm

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

อัปเดต: 6 มี.ค. 2019 @ 5: 52pm

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

อัปเดต: 30 ม.ค. 2019 @ 7: 43pm

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code