Space Engineers
LiDAR Guided Missile Script
Показване на 11 — 20 от 31 постъпления
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Обновление: 9 окт. 2019 в 8:53

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

Обновление: 9 юли 2019 в 15:03

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

Обновление: 16 юни 2019 в 19:34

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

Обновление: 1 юни 2019 в 12:13

  • Fixed a bug where remote is used before checking if it exists

Обновление: 14 май 2019 в 22:22

  • Adjusted code to allow for redirect of missiles

Обновление: 29 апр. 2019 в 19:03

  • Updated LCD methods to get rid of the compilation warnings

Обновление: 7 апр. 2019 в 17:02

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

Обновление: 9 март 2019 в 14:58

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

Обновление: 6 март 2019 в 17:52

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

Обновление: 30 ян. 2019 в 19:43

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code