Space Engineers

Space Engineers

LiDAR Guided Missile Script
31개 중 11~20개 표시 중
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업데이트: 2019년 10월 9일 오전 8시 53분

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

업데이트: 2019년 7월 9일 오후 3시 03분

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

업데이트: 2019년 6월 16일 오후 7시 34분

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

업데이트: 2019년 6월 1일 오후 12시 13분

  • Fixed a bug where remote is used before checking if it exists

업데이트: 2019년 5월 14일 오후 10시 22분

  • Adjusted code to allow for redirect of missiles

업데이트: 2019년 4월 29일 오후 7시 03분

  • Updated LCD methods to get rid of the compilation warnings

업데이트: 2019년 4월 7일 오후 5시 02분

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

업데이트: 2019년 3월 9일 오후 2시 58분

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

업데이트: 2019년 3월 6일 오후 5시 52분

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

업데이트: 2019년 1월 30일 오후 7시 43분

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code