Space Engineers

Space Engineers

LiDAR Guided Missile Script
Affichage des entrées 11-20 sur 31
< 1  2  3  4 >
Mis à jour le : 9 oct. 2019 à 8h53

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

Mis à jour le : 9 juil. 2019 à 15h03

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

Mis à jour le : 16 juin 2019 à 19h34

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

Mis à jour le : 1 juin 2019 à 12h13

  • Fixed a bug where remote is used before checking if it exists

Mis à jour le : 14 mai 2019 à 22h22

  • Adjusted code to allow for redirect of missiles

Mis à jour le : 29 avr. 2019 à 19h03

  • Updated LCD methods to get rid of the compilation warnings

Mis à jour le : 7 avr. 2019 à 17h02

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

Mis à jour le : 9 mars 2019 à 14h58

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

Mis à jour le : 6 mars 2019 à 17h52

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

Mis à jour le : 30 janv. 2019 à 19h43

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code