Space Engineers

Space Engineers

LiDAR Guided Missile Script
A apresentar 11-20 de 31 entradas
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Atualização: 9 out. 2019 às 8:53

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

Atualização: 9 jul. 2019 às 15:03

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

Atualização: 16 jun. 2019 às 19:34

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

Atualização: 1 jun. 2019 às 12:13

  • Fixed a bug where remote is used before checking if it exists

Atualização: 14 mai. 2019 às 22:22

  • Adjusted code to allow for redirect of missiles

Atualização: 29 abr. 2019 às 19:03

  • Updated LCD methods to get rid of the compilation warnings

Atualização: 7 abr. 2019 às 17:02

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

Atualização: 9 mar. 2019 às 14:58

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

Atualização: 6 mar. 2019 às 17:52

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

Atualização: 30 jan. 2019 às 19:43

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code