Project Zomboid

Project Zomboid

Gun's Elevator mod
150 条留言
gunslinger  [作者] 11 月 16 日 下午 8:18 
@Kabuto94 ill have to look at it. i can remember if player made structures were fully covered when i made the buildables
Kabuto94 11 月 16 日 上午 5:31 
@gunslinger yes, even tried with multiple room size, floor or no floor, always keeping the door close to the buttons. Here is copy of what i tried. The two room are fully closed. and there is a metal floor between the two room.

https://imgur.com/a/test-elevator-pz-0YqITzN
gunslinger  [作者] 11 月 15 日 下午 12:59 
You made buttons for each floor and they are directly vertical of each other?
Kabuto94 11 月 14 日 下午 4:06 
English is not my first language, so I might have missed something, but can we create new elevators / build one in-game? I have done what is in the description and respected the rules described, but this doesn't seem to work. I get an option with the button that says "Ready to create an elevator" but nothing happens when I select it. Otherwise, it's a very good mod and one that will stay on my list. So thank you for your work!
gunslinger  [作者] 10 月 26 日 下午 10:08 
@Blackshot of course. i appreciate that you liked the mod that much. do whatever, just don't advertise that i eat babies or my moms address
Blackshot 10 月 23 日 下午 12:30 
Hi gunslinger. As a small thank you for you and your mod, I'd like to dedicate a billboard to your mod in my Manhattan mod. I've designed something, you can see it in the screenshot. If you're okay with it, I'd like to display this billboard in various locations in Manhattan (mainly subway stations) - I'm planning to do similar boards for other mods, yours is actually the first. I'm happy to swap out the design if you'd like to do something yourself. I've also included your workshop ID on the board - it's still untested, as I'm waiting for your okay, but it should be clearly visible in-game...

Are you okay with this?

https://i.ibb.co/4HQBtqK/Screenshot-2025-10-23-212917.png
F1FTY 10 月 21 日 上午 6:19 
CGE Corp elevator 3860 6200 doesn't work. Send errors
х3 10 月 21 日 上午 4:44 
cool mod, just want it to be B41 compatible if that's possible
gunslinger  [作者] 10 月 15 日 下午 3:33 
@Starseed Tanning the ui is supposed to have a button for every available floor. the context option is still there to select floors and is more likely to work, if it shows all of the floors then its a ui problem and if it matches and you know there are more then its something else
Starseed Tanning 10 月 15 日 上午 8:51 
great mod, great UI component, nestled perfectly into my growing collection of b42 mods. I really liked the option to change the travel time in the sandbox settings.

I found a skyscraper in Louisville that has more than 20 floors, so the UI doesnt let me go all the way up. Is there a workaround for this already?
Cyrisa 10 月 5 日 上午 9:46 
Mod is working fine! Very pleased to report that.


Also the sky scraper at 12760x1527 lack a button to create an elevator.

Same for the direct southern building. Where the south elevators face north. 12755x1618

https://i.imgur.com/sVjiRw3.png
gunslinger  [作者] 9 月 27 日 上午 7:19 
no?
Deep 9 月 26 日 下午 1:49 
The mod is broken since the new uptade, 42.12?
gunslinger  [作者] 9 月 19 日 上午 10:08 
That would be cool i just don't know how to do it, or move dead bodies. Hopefully when b42 is fully released it will be possible
Blackshot 9 月 19 日 上午 9:23 
Quick question: It would be really cool if the elevators could also transport cars :D I have no idea if it's technically possible. I could create great rooftop parking spaces (like in Manhattan) with them. The cars would fit in there :D See screenshot :D

https://ibb.co/tw5s3LQh
gunslinger  [作者] 9 月 17 日 上午 10:20 
If you were in the f2 menu the errors are from moddata on the square. Something to do with how they print the info for square moddata is broken and doesn't like having a table
Blackshot 9 月 17 日 上午 10:02 
Thx, it's working now. I've integrated the two button tiles (South/East) into my tileset. Now I can place them in my map. Tested it, and it worked without problems. Now my subscribers can also subscribe to your mod and use your elevators – great.

Just a bit surprising: The elevator below spawned with Floor & Wall Grimes, while the other elevators spawned cleanly. And I get a lot of error messages as soon as I enter the elevator in debug mode.But these are not problems for the players - it works so far.

example: https://i.ibb.co/VWsGzDgr/Screenshot-2025-09-17-184224.png
debug mode errors: https://i.ibb.co/gMZX0qk0/Screenshot-2025-09-17-185052.png
gunslinger  [作者] 9 月 17 日 上午 7:31 
@Blackshot omg I forgot about you. Did you get that working? You can place those tiles directly or in lua they should work about the same. The panels for those place to the western wall inside and I don't think that one searches for rooms it just uses the room directly south
Blackshot 9 月 17 日 上午 6:34 
Hey gunslinger. We've already briefly spoken. I'm a mapper, and I recommend your mod on my workshop page. I saw that your elevators also work for the south and east elevators, but the elevator buttons for those sides are missing in vanilla.

What's the best way to implement such elevators in my map mod? Should/may I use your tileset "Nelevatorbuttons" and place the switches in my editor? Or can I use Lua code to place the switches later (I think that's how you do it with the vanilla map)?

Example: https://i.ibb.co/WvCPjxpT/Screenshot-2025-09-17-153232.png
gunslinger  [作者] 9 月 14 日 上午 2:00 
@Cyrisa this should be fixed as far as sounds I'm not usre what the door issue is/was i did adjust the timing and the functions i use to open/close doors in the panel, hopefully that will fix your issue
Cyrisa 9 月 13 日 下午 1:48 
Ever since the new UI panel has been added. There has been issues with the elevator door opening and closing. Pressing the panel outside the elevator just kind of does nothing for a period of time. Doesn't play a sound like it use to. Then the door opens.

Walking inside the elevator and left clicking the inside panel brings up the UI. I press close the door button and it has never worked. I then press the floor I want to go to and its just silent. Followed by the elevator changing floors after a long pause. The elevator door remains open the entire time unable to be closed.

I thought this would be noticed pretty quick and decided to not mention it. But its been a couple of months and the bug is still present.
Philip 9 月 13 日 下午 1:20 
i dont see the ele room and cant enter it
Minus2trill 8 月 26 日 上午 8:33 
WHY BULID 42:steamthumbsdown::steamsad:
jaquerossetto 8 月 20 日 下午 4:55 
@gunslinger hello! I am back :)
So, changing the room property did something, but it still wasnt enough. Now ingame one floor gets recognized as an elevator (it changes to your custom version with the pannel and buttons on the inside), I am not sure what happens but it doesnt recognize any other floors. I built 3 different ones, trying different setups and still nothing... Its giving me 3 errors repeatedly, I posted them on your bug report thread.
At first I thought it could be some conflict with other mods, but even with only the elevator and my custom bunker it still doesnt work. Hope it helps!
jaquerossetto 8 月 18 日 下午 1:13 
@gunslinger hmm I will try setting the room property then.
I think steam allows you to record a clip and share it temporarily.

Thank you very much for the quick reply! I am not sure when I am gonna have time to try it again, but I will let you know if it works.

Also sent you the request, thanks!
gunslinger  [作者] 8 月 18 日 上午 11:08 
1.no and the mod swaps all the walls out
2.no floors required my mod creates and deletes them all, other than the bottom floor that needs it
3.only 2 stops needed both need doors and buttons
4.no stairs mod adds climbable ladders
5.yes

i wouldn't mind doing a video. i dont want to make a youtube, if steam allowed direct uploads of videos i would put it up here

i havent really tested custom builds i just know it should work in theory


The first thing i can think of is you need room properties. the button checks a square in each direction for the room name "elevator"

send me a friend request and i can share more info easier
jaquerossetto 8 月 18 日 上午 10:41 
Hey @gunslinger could you help me a bit please? I cant make a custom elevator work, I must be missing something...
I am making a bunker on tilezed and I tried adding a 3x3 elevator on it using the vanilla assets, and also with your custom tiles in debug mode ingame, but nothing happens.

I have some questions that might help me figure it out if its not too much trouble:

Does it matter what tiles the walls and floor are made of?
Should all floors have floor tiles or leave it a hole?
Do I need to put a stop on all levels or can I just have one on ground level and one in another floor, like the third or something (to go straight up and down to just these 2 floors)?
Do I need to add stairs inside the shaft?
Does it even work with bunkers/below ground level?


A very basic and simple video guide would help a lot! Like recording you building one, what tiles go on it, how to configure it, etc. (Either in game or on building editor).
gunslinger  [作者] 8 月 9 日 下午 7:58 
that isn't a bad idea and it can definitely be done. Still need to rewrite large parts of this and also working on ui stuff, this will have to be something i do later
Sora 8 月 9 日 下午 5:08 
Would it be possible to keep the hardcoded room detections and add a button to the admin UI (similiar to safehouse zone creation in 41) that lets admins define an elevator rooms?

E.g. draw a room, then specify its state (up, down, both) then detect placed elevator doors/buttons on each floor (til max height) in that defined location and register it as a floor to stop at?

A bit of work, but I think it might help with player created elevators..
Microsoft Office Powerpoint 8 月 9 日 上午 12:08 
@gunslinger o yeah i recently discovered that i'm kinda stupid
thank you!
gunslinger  [作者] 8 月 8 日 下午 12:51 
@abeletes there is a time you can set in the sandbox settings
Microsoft Office Powerpoint 8 月 8 日 上午 7:30 
hey, genuine question
i'm a masochist who plays with the real-time time passing in PZ, and it takes like a good few minutes for the elevator to arrive from the basement to the ground floor - is there a setting or something that i missed or is it possible for you to somewhat tweak it for real-time
Captain 8 月 2 日 下午 10:24 
Thanks, luckily I know enough about how zomboid works to know how to reset the police station back to the way it was.
gunslinger  [作者] 8 月 2 日 下午 9:03 
This roomname is just one that passes for some reason while also not being that name when inspected directly. You must've found the last elevator i didn't know about while also being the strangest one. I'll get this fixed in a minute
Captain 8 月 2 日 下午 8:42 
If your code checks all around, then nevermind what I said, I must have misinterpreted the description.
Captain 8 月 2 日 下午 8:41 
I feel like you could do the check on the elevator door, but that would mean probably moving the interaction to the door, I dunno I'm not a coder. But yeah there is a police station in Irvington, it's right next to the storage units and the train tracks.
gunslinger  [作者] 8 月 2 日 下午 8:37 
besides that it needs to have some kind of room check else it doesn't know what room is the elevator. The devs decided that sometimes elevators are janitors closets or even "empty". i had to hard-code some locations to work i may need to do that here
gunslinger  [作者] 8 月 2 日 下午 8:31 
@Captain Irvington has a police station? where?
Captain 8 月 2 日 下午 7:05 
You should probably not do the room check on the button, I just had Irvington police station's upstairs and break-room get turned into an entire elevator because the elevator is 2x2 and the button is on the wall which made it turn the upstairs room behind it into the elevator.
flow_photographer 8 月 2 日 下午 5:49 
Such a nice mod, thank you! Is there a way to change the volume of elevator sounds?
Spaci 7 月 7 日 下午 12:24 
so cool :)
gunslinger  [作者] 7 月 1 日 下午 9:16 
@Mobile i can look at this in the next week. thanks for reporting it
Mobile 7 月 1 日 下午 9:01 
Turns out after 24.10 this mod was causing my game to crash.
Saupirscher 6 月 18 日 上午 11:45 
Great mod!
But it seems as if the interact key is not working, when trying to climb back into the wlevator
Blackshot 6 月 17 日 上午 7:34 
I'll be recommending your mod on my workshop page soon and linking to it. I don't want any dependencies in my map; players should decide for themselves whether they want to use your mod, but I'm configuring everything in my map so that it works. Thank you very much, and by the way, great mod!

My Map: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3388972664
Blackshot 6 月 17 日 上午 7:30 
I found a bug. If you click "climb to roof" in the elevator, you can then walk through vehicles (similar to if I had "noclip" enabled, but only for vehicles, not walls). I've tested it out and narrowed it down to that. I haven't found anything to fix it (climbing again, taking the elevator, debug mode no clip on/off).
gunslinger  [作者] 6 月 16 日 下午 3:33 
i don't map but if you can add moddata to my tiles you could just build it yourself directly
gunslinger  [作者] 6 月 16 日 下午 3:31 
@Blackshot the outside buttons need to be lined up in the same square vertically with a set of doors within one square and preferably the elevator shaft directly behind the wall, but it can be in a square next to it. Have the room property name be "elevator" idr the exact case, it can be various other ones but that one passes immediately. The shaft doesn't need floors but does need to be surrounded by walls on each floor. the rooms can be up to 8 squares from where the interior panel would sit which is on the closest perpendicular wall to the exterior button that faces the camera
Blackshot 6 月 16 日 下午 1:46 
@gunslinger:
Hey, I'm a mapper and I'd like to recommend your mod on my workshop page. I briefly tried it out on my map, but it crashed once, appeared once with an elevator without a panel inside, and once it worked fine. Is there anything I need to keep in mind when mapping to ensure your elevators work on my map? Are there certain sizes I need to consider? Do the elevator buttons always have to be in a certain place? etc.?
Blackshot 6 月 16 日 下午 1:34 
@Sneeky:
I also had the same problem that the mod wasn't appearing in the mod menu (B42.9). I restarted the game and then manually searched the list. The mod is at the very bottom (sorted alphabetically, but uppercase first, then lowercase). The mod is called: gunsElevator