Project Zomboid

Project Zomboid

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Gun's Elevator mod
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3.379 MB
1 月 20 日 下午 5:55
9 月 14 日 上午 1:57
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Gun's Elevator mod

描述
Only works for Build 42

This mod makes elevators functional, with interiors and sounds.

Zombies, items, and objects can ride along as well

Sandbox options can be set to change the travel time between floors and various power options

-Bodies on the floor will not move in elevators this is being worked on. grappled bodies should be movable


How it works
  • Opening context on an elevator button will create an elevator in the room behind it, and set up any other rooms vertically.
  • Once built you should get an option to call or open the door in the button context.
  • If called the elevator will take anything on its floor and move it one floor at a time to you.
  • Inside the elevator will be a panel that will have context to select the floor, when a floor is selected you will be transported to every floor in between until your destination.
  • Context options for climbing and prying the doors will open anywhere inside the elevator

Usage Notes
  • The Top floor of the elevator needs power or the whole system will not work
  • If there is no power then the doors can by pried with an option in the context menu
  • The elevator has an emergency stop if you have the key, or sandbox option enabled for it
  • The "Interact" key and left clicking will do things like call the elevator and shut the doors and climb the ladder.
  • Movement keys will change your direction when climbing

Building
  • When placing a button the room that will be the shaft must be directly behind the wall the button is on
  • A minimum of 2 buttons must be placed directly vertical with the same x,y coordinates
  • The room must be enclosed by walls, limited to an 8x8 room, on each floor and the button within 2 tiles of 2 elevator doors

Important
  • If walls do not exist enclosing the elevator shaft when being created it will leak out and make floors outside of it part of the elevator. this is limited to a max of 8 squares from the panel creation point to not cause stack overflow
  • Once a floor is chosen the elevator will go until it reaches that floor, any context on the panel is disabled,other than the emergency stop, until then because choosing floors while moving can cause issues.
  • When reloading a game the elevator lights may turn off, opening context on the panel should fix this


Utility Functions
All with a wrench or screwdriver equipped
  • opening context on a button will give a reset option that will delete the elevator reverting it to default state, floors will not be replaced
  • opening context on or near the vanilla doors will give an option to place buttons this will place any buttons that were meant to spawn near these doors if i have them in the system


I spend countless hours working on mods. If you enjoy my mods, and are able to, please donat, contributions are greatly appreciated and sometimes may keep my lights on

Ko-Fi [ko-fi.com]


Check out my other mods

Beds have blankets, Functional Clotheslines , Gun's Posters


Workshop ID: 3411580812
Mod ID: Gelevator
热门讨论 查看全部(4)
79
11 月 18 日 下午 1:59
Suggestions/Bug Reports
gunslinger
5
1 月 27 日 下午 3:25
Current Issues i have found
Wesch
3
7 月 19 日 上午 11:18
building your own Elevator
TagMeist3r
150 条留言
gunslinger  [作者] 11 月 16 日 下午 8:18 
@Kabuto94 ill have to look at it. i can remember if player made structures were fully covered when i made the buildables
Kabuto94 11 月 16 日 上午 5:31 
@gunslinger yes, even tried with multiple room size, floor or no floor, always keeping the door close to the buttons. Here is copy of what i tried. The two room are fully closed. and there is a metal floor between the two room.

https://imgur.com/a/test-elevator-pz-0YqITzN
gunslinger  [作者] 11 月 15 日 下午 12:59 
You made buttons for each floor and they are directly vertical of each other?
Kabuto94 11 月 14 日 下午 4:06 
English is not my first language, so I might have missed something, but can we create new elevators / build one in-game? I have done what is in the description and respected the rules described, but this doesn't seem to work. I get an option with the button that says "Ready to create an elevator" but nothing happens when I select it. Otherwise, it's a very good mod and one that will stay on my list. So thank you for your work!
gunslinger  [作者] 10 月 26 日 下午 10:08 
@Blackshot of course. i appreciate that you liked the mod that much. do whatever, just don't advertise that i eat babies or my moms address
Blackshot 10 月 23 日 下午 12:30 
Hi gunslinger. As a small thank you for you and your mod, I'd like to dedicate a billboard to your mod in my Manhattan mod. I've designed something, you can see it in the screenshot. If you're okay with it, I'd like to display this billboard in various locations in Manhattan (mainly subway stations) - I'm planning to do similar boards for other mods, yours is actually the first. I'm happy to swap out the design if you'd like to do something yourself. I've also included your workshop ID on the board - it's still untested, as I'm waiting for your okay, but it should be clearly visible in-game...

Are you okay with this?

https://i.ibb.co/4HQBtqK/Screenshot-2025-10-23-212917.png
F1FTY 10 月 21 日 上午 6:19 
CGE Corp elevator 3860 6200 doesn't work. Send errors
х3 10 月 21 日 上午 4:44 
cool mod, just want it to be B41 compatible if that's possible
gunslinger  [作者] 10 月 15 日 下午 3:33 
@Starseed Tanning the ui is supposed to have a button for every available floor. the context option is still there to select floors and is more likely to work, if it shows all of the floors then its a ui problem and if it matches and you know there are more then its something else
Starseed Tanning 10 月 15 日 上午 8:51 
great mod, great UI component, nestled perfectly into my growing collection of b42 mods. I really liked the option to change the travel time in the sandbox settings.

I found a skyscraper in Louisville that has more than 20 floors, so the UI doesnt let me go all the way up. Is there a workaround for this already?