Garry's Mod

Garry's Mod

Source Shadows
373 条留言
makorochki 11 月 15 日 上午 10:36 
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Omega Query 10 月 25 日 下午 12:55 
Also it's best to assume positively than negatively; ResolutionBlue from what I remember, has stated they're not really working on anything new in terms of addons, but when bugs might show up, they'll iron them out. Not to say you're being aggressive in terms of accusatory statements, but it's best to just relax and maybe wait for answers sometimes. Cheers, my friend.
Omega Query 10 月 25 日 下午 12:52 
@bruhhh I can answer your question on why they don't use it. It's simple. Pre-2007 game titles like Half Life 2, CS:S and DOD:S were built on earlier branches of the Source Engine that lacked native RTT shadow support. Retrofitting would require significant engine rewrites. RTT shadows are more GPU-intensive. Older titles were optimized for mid-2000s hardware, where dynamic shadows could cause performance drops that honestly, did not need to be a reality, especially for their already successful titles. Also not to mention, Many early Source games relied on baked lighting and Radiosity Normal Mapping for soft shadows. Adding RTT shadows could clash with the established visual style. However there IS one exception being Team Fortress 2 that uses RTT shadows now. Other titles after 2007 would be like Left 4 Dead 2, Portal 2 and even some non-Valve titles like No More Room In Hell, Garry's Mod, Black Mesa and even lesser-known games like Estranged: Act I.
bruhhh 10 月 25 日 上午 1:16 
Why doesn't bro respond to my question
t5d6k3 10 月 23 日 上午 10:10 
Why does this not show the weapon shadow when first person shadows are on?
Judge 10 月 21 日 下午 3:28 
i have both this mod and CSM enabled, for some reason i have to disable then re-enable this mod's shadows every time i load a world for them to show up alongside CSM. CSM gets rid of shadows for every light source besides sunlight, so i pair this mod with CSM because it brings back those indoor lights that CSM removes.

if possible, could you make this mod compatible with CSM?
ResolutionBlue  [作者] 10 月 19 日 上午 8:23 
@Goggles, there is unfortunately no shadow angle limit, so the best fix for this is to increase the “Shadow Shorten Factor” in the client settings.
Goggles 10 月 19 日 上午 6:03 
is there a way to fix the shadow looking super long in certain angles?
JusticeBoomer 10 月 18 日 上午 3:20 
Nevermind, I've fixed my problem by defaulting all the addon's shadow settings and then switching the shadows in the graphics setting to low and then high again, which fixed the problem I was having!:steamhappy:
bruhhh 10 月 15 日 下午 10:45 
Then, why don't they use it?
ResolutionBlue  [作者] 10 月 15 日 下午 9:35 
@bruhhh, yes. The Source engine has these RTT shadows by default.
bruhhh 10 月 15 日 下午 3:23 
Where did you get this RTT? Does the Source Engine have it?
BlueCup43 10 月 1 日 下午 2:55 
budget CSM (if you set the shadows to look darker it looks better)
gnarp gnap 9 月 29 日 上午 10:51 
awesome sauce:steamhappy:
JusticeBoomer 9 月 25 日 上午 6:46 
Addon no longer works on my end and instead makes the shadows look like small puddles of darkness and also requiring the user to verify their game files to get the default shadows of the source engine back.
Sarah 9 月 4 日 上午 11:12 
gotcha thanks
ResolutionBlue  [作者] 9 月 4 日 上午 11:04 
@cringeybabey, the mod's main purpose is to customize the vanilla shadows. This mod doesn't change how the shadows work. The only things that can't be achieved without this mod are the "Use Sun Direction" and "Enable Door Shadows" toggles.
Sarah 9 月 4 日 上午 4:40 
so does this alter the shadows in any way by default? or does it just give you the option to customize shadows?
AstroVox 8 月 23 日 上午 7:45 
This is lame, i don't see a diffrence. Sorry i'm always a typo
ResolutionBlue  [作者] 8 月 15 日 上午 9:41 
@RapidFire57821, It’s not completely incompatible, but from what I remember the first person shadows from both mods don’t work together.
RapidFire57821 8 月 15 日 上午 9:07 
does this work with CSM
naxostomb 8 月 13 日 下午 12:46 
i cant figure out how to get the mod working at all
Grobert_ 8 月 6 日 下午 11:22 
why the ♥♥♥♥ does my shadow turn into random ass ♥♥♥♥♥♥♥ tables and shelves
Grobert_ 8 月 6 日 下午 11:22 
why the ♥♥♥♥ does ts make the shadows look square and glitch sometimes and certain angles
leader of the chicken wings 8 月 5 日 下午 10:49 
Shadows don't even work right
Omega Query 8 月 1 日 上午 9:50 
@cold cash money kid Remember to have sv_cheats 1 enabled for the functionalities to fully take effect. Another thing to make the shadows look nicer is to change the blur around the shadow edges. I personally have the blur turned off entirely for sharp shadows, but setting it low gives a nice effect too. Another mod that aids this mod is the Life Mod Panel. Very useful.
Cold Cash Money Kid 7 月 31 日 下午 6:12 
How tf do you get this to work? It used to work great, now it just makes it worst.
Omega Query 7 月 27 日 下午 4:06 
@dr.bonk I have the same thing going on, except... I simply have them all downloaded; Real CSM, because it doesn't open natively as you can simply spawn its editor and it activates Real CSM when you WANT it, rather than being forced. Source Shadows, my default choice as it simply upgrades the default shadows to be even better than simple vanilla ones. Blend Light and Soft Lamps; both do extremely similar things, but one is more homebrewed than the other and is usually capable of being captured via poster without any of the extra steps needed for Soft Lamps. HOWEVER, Soft Lamps become much more accessible when combined with the 4k screenshot taker. It has built in options to use Anti-aliasing via Super-DOF with the click of a button when taking high-resolution screenshots, AND has a nifty option to manually set your FOV for images rather than having to mess with it via right-click like the normal camera.
Johnston 7 月 27 日 上午 8:50 
Prevented crash! pRenderable is NULL
Jack J. Charles 7 月 22 日 下午 6:07 
nah bro i have a ♥♥♥♥ pc and i was still at 125fps i dont know what you guys are talking about
but i switched to using Real CSM
Alexthatartkid 7 月 18 日 下午 6:51 
This works but the shadows only come from my flashlight
wasteofskin 7 月 12 日 下午 6:51 
player dynamic shadow appears as a missing texture rectangle
Material decals/rendershadow has bad reference count -164 when being bound (x2)
BigDoinks 7 月 10 日 上午 3:34 
I am getting crashes when using..
NyanCatGamer02 7 月 9 日 下午 3:12 
the fps can be fixed with a few commands:
r_flashlightdepthres 512;
r_projectedtexture_filter 0.2;
mat_slopescaledepthbias_shadowmap 2;
mat_depthbias_shadowmap 0.000005;
dinguscool4 7 月 6 日 上午 2:00 
this game has never crashed my pc wtf yall talkin about?
ColdCristal 6 月 28 日 上午 10:40 
1 fps
Dick Biggims 6 月 27 日 下午 6:21 
If there's a way to have shadows not faze through walls this mod would b perfect.
LqmKim 6 月 26 日 上午 12:55 
@gorigo mine doesnt crash
LqmKim 6 月 26 日 上午 12:55 
de shadoes pass throue de wall
Gorigo 6 月 23 日 上午 4:34 
I DONT RECOMENDED THIS MOD, IT WILL CRASH GAME TO DESKTOP AFTER 5 MINUTES OF USE, IF YOU GET CTD THEN UNSUB FROM THIS ADDON AND YOUR GMOD WILL BE FINE
Cyxapb 6 月 16 日 上午 2:03 
Its good, but keeps crashing my game every 5 minutes
your cool3027 6 月 11 日 上午 9:02 
way better then csm
The Celestial 6 月 9 日 下午 2:16 
The shadow settings keep not saving everytime i change and close the menu they reset to the default settings. only the map settings save
Omega Query 6 月 8 日 下午 8:10 
@potatogaming I can't say for blue, but I can safely assume that he looked into much of the lua scripting already available in regards to configuring the Source Engine's shadows, what goes into it, and simply decided to try and make things more configurable regarding the shadows, lighting, etc. Which he's done so successfully in my opinion.
Potato Gaming 6 月 8 日 下午 2:43 
How the hell did you make this mod resolutionblue?
toenail lobotomy 6 月 2 日 上午 10:21 
W
Omega Query 5 月 23 日 上午 10:26 
@cayama0811 I'm not sure, but try playing with Life Mod alongside the Source Shadows addon, both have options to tweak the shading and such inside the game and I feel they actually work well together for my own purposes. I'm also fairly certain there's settings for multiple shadow origins being cast onto a single object, but I could very well be wrong.
✪PyroLover 5 月 23 日 上午 6:29 
its possible to have multiple shadows on the same object? it kinda looks weird when u have a lot of lights around u but theres only one that produces shadow so yeah
PManPlays44 5 月 20 日 上午 9:41 
@ResolutionBlue Got it, thanks.
ResolutionBlue  [作者] 5 月 19 日 上午 10:47 
@PManPlays44, CSM is by all means a more realistic and complicated addon. CSM renders actual real time shadows on everything, but this is also why it's so taxing. If you want a more permanent solution to making shadows a bit better, Source Shadows is a more optimal option.