Garry's Mod

Garry's Mod

Source Shadows
373 Komentar
makorochki 15 Nov @ 10:36am 
─────▄───▄
─▄█▄─█▀█▀█─▄█▄
▀▀████▄█▄████▀▀
─────▀█▀█▀
Omega Query 25 Okt @ 12:55pm 
Also it's best to assume positively than negatively; ResolutionBlue from what I remember, has stated they're not really working on anything new in terms of addons, but when bugs might show up, they'll iron them out. Not to say you're being aggressive in terms of accusatory statements, but it's best to just relax and maybe wait for answers sometimes. Cheers, my friend.
Omega Query 25 Okt @ 12:52pm 
@bruhhh I can answer your question on why they don't use it. It's simple. Pre-2007 game titles like Half Life 2, CS:S and DOD:S were built on earlier branches of the Source Engine that lacked native RTT shadow support. Retrofitting would require significant engine rewrites. RTT shadows are more GPU-intensive. Older titles were optimized for mid-2000s hardware, where dynamic shadows could cause performance drops that honestly, did not need to be a reality, especially for their already successful titles. Also not to mention, Many early Source games relied on baked lighting and Radiosity Normal Mapping for soft shadows. Adding RTT shadows could clash with the established visual style. However there IS one exception being Team Fortress 2 that uses RTT shadows now. Other titles after 2007 would be like Left 4 Dead 2, Portal 2 and even some non-Valve titles like No More Room In Hell, Garry's Mod, Black Mesa and even lesser-known games like Estranged: Act I.
bruhhh 25 Okt @ 1:16am 
Why doesn't bro respond to my question
t5d6k3 23 Okt @ 10:10am 
Why does this not show the weapon shadow when first person shadows are on?
Judge 21 Okt @ 3:28pm 
i have both this mod and CSM enabled, for some reason i have to disable then re-enable this mod's shadows every time i load a world for them to show up alongside CSM. CSM gets rid of shadows for every light source besides sunlight, so i pair this mod with CSM because it brings back those indoor lights that CSM removes.

if possible, could you make this mod compatible with CSM?
ResolutionBlue  [pembuat] 19 Okt @ 8:23am 
@Goggles, there is unfortunately no shadow angle limit, so the best fix for this is to increase the “Shadow Shorten Factor” in the client settings.
Goggles 19 Okt @ 6:03am 
is there a way to fix the shadow looking super long in certain angles?
JusticeBoomer 18 Okt @ 3:20am 
Nevermind, I've fixed my problem by defaulting all the addon's shadow settings and then switching the shadows in the graphics setting to low and then high again, which fixed the problem I was having!:steamhappy:
bruhhh 15 Okt @ 10:45pm 
Then, why don't they use it?
ResolutionBlue  [pembuat] 15 Okt @ 9:35pm 
@bruhhh, yes. The Source engine has these RTT shadows by default.
bruhhh 15 Okt @ 3:23pm 
Where did you get this RTT? Does the Source Engine have it?
BlueCup43 1 Okt @ 2:55pm 
budget CSM (if you set the shadows to look darker it looks better)
gnarp gnap 29 Sep @ 10:51am 
awesome sauce:steamhappy:
JusticeBoomer 25 Sep @ 6:46am 
Addon no longer works on my end and instead makes the shadows look like small puddles of darkness and also requiring the user to verify their game files to get the default shadows of the source engine back.
Sarah 4 Sep @ 11:12am 
gotcha thanks
ResolutionBlue  [pembuat] 4 Sep @ 11:04am 
@cringeybabey, the mod's main purpose is to customize the vanilla shadows. This mod doesn't change how the shadows work. The only things that can't be achieved without this mod are the "Use Sun Direction" and "Enable Door Shadows" toggles.
Sarah 4 Sep @ 4:40am 
so does this alter the shadows in any way by default? or does it just give you the option to customize shadows?
AstroVox 23 Agu @ 7:45am 
This is lame, i don't see a diffrence. Sorry i'm always a typo
ResolutionBlue  [pembuat] 15 Agu @ 9:41am 
@RapidFire57821, It’s not completely incompatible, but from what I remember the first person shadows from both mods don’t work together.
RapidFire57821 15 Agu @ 9:07am 
does this work with CSM
naxostomb 13 Agu @ 12:46pm 
i cant figure out how to get the mod working at all
Grobert_ 6 Agu @ 11:22pm 
why the ♥♥♥♥ does my shadow turn into random ass ♥♥♥♥♥♥♥ tables and shelves
Grobert_ 6 Agu @ 11:22pm 
why the ♥♥♥♥ does ts make the shadows look square and glitch sometimes and certain angles
leader of the chicken wings 5 Agu @ 10:49pm 
Shadows don't even work right
Omega Query 1 Agu @ 9:50am 
@cold cash money kid Remember to have sv_cheats 1 enabled for the functionalities to fully take effect. Another thing to make the shadows look nicer is to change the blur around the shadow edges. I personally have the blur turned off entirely for sharp shadows, but setting it low gives a nice effect too. Another mod that aids this mod is the Life Mod Panel. Very useful.
Cold Cash Money Kid 31 Jul @ 6:12pm 
How tf do you get this to work? It used to work great, now it just makes it worst.
Omega Query 27 Jul @ 4:06pm 
@dr.bonk I have the same thing going on, except... I simply have them all downloaded; Real CSM, because it doesn't open natively as you can simply spawn its editor and it activates Real CSM when you WANT it, rather than being forced. Source Shadows, my default choice as it simply upgrades the default shadows to be even better than simple vanilla ones. Blend Light and Soft Lamps; both do extremely similar things, but one is more homebrewed than the other and is usually capable of being captured via poster without any of the extra steps needed for Soft Lamps. HOWEVER, Soft Lamps become much more accessible when combined with the 4k screenshot taker. It has built in options to use Anti-aliasing via Super-DOF with the click of a button when taking high-resolution screenshots, AND has a nifty option to manually set your FOV for images rather than having to mess with it via right-click like the normal camera.
Johnston 27 Jul @ 8:50am 
Prevented crash! pRenderable is NULL
Jack J. Charles 22 Jul @ 6:07pm 
nah bro i have a ♥♥♥♥ pc and i was still at 125fps i dont know what you guys are talking about
but i switched to using Real CSM
Alexthatartkid 18 Jul @ 6:51pm 
This works but the shadows only come from my flashlight
wasteofskin 12 Jul @ 6:51pm 
player dynamic shadow appears as a missing texture rectangle
Material decals/rendershadow has bad reference count -164 when being bound (x2)
BigDoinks 10 Jul @ 3:34am 
I am getting crashes when using..
NyanCatGamer02 9 Jul @ 3:12pm 
the fps can be fixed with a few commands:
r_flashlightdepthres 512;
r_projectedtexture_filter 0.2;
mat_slopescaledepthbias_shadowmap 2;
mat_depthbias_shadowmap 0.000005;
dinguscool4 6 Jul @ 2:00am 
this game has never crashed my pc wtf yall talkin about?
ColdCristal 28 Jun @ 10:40am 
1 fps
Dick Biggims 27 Jun @ 6:21pm 
If there's a way to have shadows not faze through walls this mod would b perfect.
LqmKim 26 Jun @ 12:55am 
@gorigo mine doesnt crash
LqmKim 26 Jun @ 12:55am 
de shadoes pass throue de wall
Gorigo 23 Jun @ 4:34am 
I DONT RECOMENDED THIS MOD, IT WILL CRASH GAME TO DESKTOP AFTER 5 MINUTES OF USE, IF YOU GET CTD THEN UNSUB FROM THIS ADDON AND YOUR GMOD WILL BE FINE
Cyxapb 16 Jun @ 2:03am 
Its good, but keeps crashing my game every 5 minutes
your cool3027 11 Jun @ 9:02am 
way better then csm
The Celestial 9 Jun @ 2:16pm 
The shadow settings keep not saving everytime i change and close the menu they reset to the default settings. only the map settings save
Omega Query 8 Jun @ 8:10pm 
@potatogaming I can't say for blue, but I can safely assume that he looked into much of the lua scripting already available in regards to configuring the Source Engine's shadows, what goes into it, and simply decided to try and make things more configurable regarding the shadows, lighting, etc. Which he's done so successfully in my opinion.
Potato Gaming 8 Jun @ 2:43pm 
How the hell did you make this mod resolutionblue?
toenail lobotomy 2 Jun @ 10:21am 
W
Omega Query 23 Mei @ 10:26am 
@cayama0811 I'm not sure, but try playing with Life Mod alongside the Source Shadows addon, both have options to tweak the shading and such inside the game and I feel they actually work well together for my own purposes. I'm also fairly certain there's settings for multiple shadow origins being cast onto a single object, but I could very well be wrong.
✪PyroLover 23 Mei @ 6:29am 
its possible to have multiple shadows on the same object? it kinda looks weird when u have a lot of lights around u but theres only one that produces shadow so yeah
PManPlays44 20 Mei @ 9:41am 
@ResolutionBlue Got it, thanks.
ResolutionBlue  [pembuat] 19 Mei @ 10:47am 
@PManPlays44, CSM is by all means a more realistic and complicated addon. CSM renders actual real time shadows on everything, but this is also why it's so taxing. If you want a more permanent solution to making shadows a bit better, Source Shadows is a more optimal option.