边缘世界 RimWorld

边缘世界 RimWorld

Stonecutting Extended
276 条留言
RainbowMaker 11 月 24 日 上午 2:48 
Hey i just wanted to give little update, so far there are no problems even on another recently created save so looks like it was one time problem for some unknown to me reason. I want to apologize for thinking that your mod had something to do with said problem, have a nice day.
Scherub  [作者] 11 月 22 日 上午 5:46 
I've just uploaded v1.12.0 with the following changes:

- Added support for the mod GlitterStone
- Added support for the mod Medieval Overhaul
- Added missing recipes for mods [K]Extra Stone and [K]Extra Stone (Cupro)
- Renamed label "obsidian" to "schorl" to match naming in mods [K]Extra Stone and [K]Extra Stone (Cupro) (only RimWorld v1.6)
- Adopted to new naming of various stone types in mod [K]Extra Stone (Cupro) (only RimWorld v1.6)
RainbowMaker 11 月 18 日 下午 12:33 
alright will do, sadly i had to restart game few times to get back to mods i had on that save since i added few later
Scherub  [作者] 11 月 18 日 上午 7:10 
If you haven't started the game more than once today, there is also a "Player-prev.log" (from the previous start-up) which might still provide more details regarding your problem.

Otherwise, your provided log looks mostly fine, nothing I would worry about. Also, the warnings in your screenshot are okay. You could fix the key-binding issues, of course.

If the situation occurs again, do the same you just did (providing screenshot / log-file). That way, I may be able to help you.
RainbowMaker 11 月 18 日 上午 6:54 
So i woke up today and proceeded to see if adding mod back while loading save where lag spikes were present will still occur... and for some reason there are no lag spikes (i tried relaunching game when i had this problem and it did nothing)...

now i am unsure what is even going on. I will add it back to my main save and if lags gonna come back i'll send debug log and player log second time.

Sorry for making such a confusing situation.

Debug log: https://imgur.com/LL2GvIc
Player log: https://pastebin.com/RHGe9ueZ
Scherub  [作者] 11 月 18 日 上午 5:00 
I've reached the 1.000 character limit...

---

It sounds like there is something called again and again, which causes the lag in your game. Perhaps there are lots of the same messages in the log. If that's the case, also upload the log file for me to check it.
Scherub  [作者] 11 月 18 日 上午 4:59 
This mod is mainly an XML mod. I only use some code to change the used skill and display the options. For that reason, it is unlikely that this mod is the source of your problems. But perhaps I can help you find the cause for it.

If you go into the RimWorld options, under the "General" tab, enable the "Development mode". Now, within the game, you've got a new row of icons at the top of the screen. Press the left one, which should open the "Debug log". Check whether there are any yellow or red messages in there.

Also, under the "General" tab in the options, there is an "Open" button next to "Log file folder". Click the button, which should bring up an explorer window (if you're using Windows). Open the file "Player.log" in a text editor. Check for any errors / exceptions there. If there are, upload the file somewhere so I can check it.
RainbowMaker 11 月 17 日 下午 4:55 
Sorry i do not remember. As i said i do not know anything about modding/troubleshooting side of the game so i am not claiming anything, just saying what experience i had while your mod was in my game, after removing it gameplay went back to being smooth so that's why i wrote it here.

I will try tomorrow and see if there gonna be any error messages. have a nice day/night.
Scherub  [作者] 11 月 17 日 上午 10:15 
I don't really understand how your screenshot supports your claim that this mod is responsible for the lag in your game.

Did you check the warnings / error messages in game or the log? Are there any exceptions?
RainbowMaker 11 月 17 日 上午 9:01 
For some reason this mod (proably) made my game lag every half a second (even when game was paused) because of large amount of stone chunks on map.
What made it weirder was lack of lag until that point of game (day 39 colony), maybe because i lacked stonecutting research but in that case removing stonecutting station should stop lag but it didn't.
Pasting link to dubs performance analyzer if it's gonna help since i suck at providing feedback.
https://imgur.com/EcaTJBz

Please tell me what other information should i provide if there is need for them.
SquirrelGoblin 11 月 11 日 上午 7:55 
Hello!
Would you ever add compatibility for Medieval Overhaul (Clay)?
Zairya 10 月 19 日 下午 11:49 
@Anker
If you use Complex Jobs you have a separate "stonecutting" job. It still belongs to crafting for periority reasons but you can train pawns in crafting, construction or arts with simply only allowing them to cut stone.
Anker 9 月 11 日 下午 11:50 
Take note: Regardless of what skill XP you set to gain, only pawns set to Crafting will cut stone, as usual.
FlareFluffsune 8 月 30 日 上午 8:45 
While I do like this mod do you know if there is one that also increases the amount of stone you can get from one chunk the more experienced somoene it?
UyTheo 8 月 28 日 下午 3:20 
Awesome!!
Scherub  [作者] 8 月 28 日 上午 8:00 
@Zairya: Thank you for letting me know.

I'll try to solve it and add Glitterstone compatibility in the next few days.
UyTheo 8 月 28 日 上午 12:31 
Can you add compatibility for Glitterstone?
Zairya 8 月 22 日 上午 12:53 
hello scherub,
for some reason, the x3 recipes to cut kuratheris' stones with cupros textures can't be loaded. I checked your patches and apparently, there was a change in the name of the mod.

your patch:
<RecipeDef ParentName="MakeStoneBlocksBulkBase" MayRequire="Kura.ExtraStoneCupro">

the 1.6 [K]ExtraStone w/ Cupros Textures about entry:
<packageId>Kura.ExtraStoneCupros</packageId>

long story short - you're missing an S in your MayRequire.
Scherub  [作者] 8 月 8 日 下午 11:31 
I'm glad you were able to add compatibility with this mod.
SquirrelGoblin 8 月 7 日 下午 1:09 
The au-
Yes, they already commented. xD
Yay! \o/
Kattalisk 8 月 7 日 下午 1:00 
I've released an update to All Production Gives XP that should (hopefully) allow these mods to work together.
Kattalisk 8 月 7 日 下午 12:08 
Scherub Huh, it didn't even occur to me to simply disable the StonecuttingPatch, if this mod is loaded. I'll see about compatibility on my end
SquirrelGoblin 8 月 7 日 上午 2:25 
I'll give them a comment then!
Thank you for answering and looking into it :)
Scherub  [作者] 8 月 7 日 上午 2:09 
I just looked into the XML files of the "All production Gives XP" mod and from what I can see, even if I added compatibility, using this mod's bulk recipes wouldn't give you XP then.

Also, the other things this mod does, like adding the stat "StonecuttingSpeed" or letting you change the required amount of work, wouldn't work then.

As I said, it would make more sense for "All production Gives XP" to just not apply their "StonecuttingPatch" operations, when this mod is present.
Scherub  [作者] 8 月 7 日 上午 1:47 
Oh, I only saw the heading "compatibility", but overlooked the "Incompatible with:" text underneath.

Tbh I think it makes more sense for the other mod to add compatibility.

A workaround for now would be to use the other two mods instead: "Smelting Gives XP" and "Chemful Production Gives XP".

If I find the time (which I currently don't have), I'll into it a bit more.
SquirrelGoblin 8 月 7 日 上午 12:57 
What Mennaman said.
Sadly incompatible. :(
Mennaman 8 月 6 日 下午 5:00 
It seems that mod is Incompatible with this one most likely because both affect xp.
Scherub  [作者] 8 月 6 日 上午 10:28 
Doesn't the other mod say that it is compatible with this mod?
SquirrelGoblin 8 月 6 日 上午 8:01 
I wish I could use this mod with <All Production Gives XP>.
I really miss the extra bills. :c
stultz144 8 月 2 日 下午 5:24 
thanks i'll try using the obsidian one and see if it pulls Schorl chunks. your awesome man.
Scherub  [作者] 8 月 2 日 下午 1:45 
From what I can see, they've only changed the "outer" name, the "inner" name is still "Obsidian". So you should still be able to find the matching recipe, but under the old name "Obsidian".

I also looked at "[K]Extra Stone(w/ Cupro's Textures)". Unfortunately, it looks like they have changed various names.

I won't have time in the next few days, but after that I'll try to take a closer look at their changes so I can adapt the recipes in here.
stultz144 7 月 31 日 下午 5:52 
i use [k]extra stones mod and i notice i don't get a bulk recipe for the schorl block. it might be because they had to change the name of obsidian to schorl due to odyssey in thier mod. sadly for me my map i'm currently playing is mainly schorl. would it be possible for you to take a look and see if that's why? I included their last update post below which was on the 25th if i remember right.

UPDATE: Obsidian has been renamed to Schorl, one of the closest-looking minerals I could find in terms of color.
[Recon]The Famous Zombie Hunter 7 月 18 日 下午 4:38 
I can confirm that Unsubscribing then re-Subscribing fixed the issue I was having with the game mods Option tab freezing / being unable to close. Thanks Scherub!
Stellar Harbour 7 月 17 日 上午 5:36 
Can't be it simple as making new block variant that can be created from others?
Scherub  [作者] 7 月 17 日 上午 4:22 
Looking at this mod, I'm not entirely sure, to be honest. They patch many methods to change their behavior. Perhaps I'll try adding it later today or tomorrow, then I'll know whether it simply works or not.
Scherub  [作者] 7 月 17 日 上午 4:09 
What do you mean by mixed blocks?
Stellar Harbour 7 月 17 日 上午 3:44 
Can you add mixed blocks too?
Scherub  [作者] 7 月 16 日 上午 4:25 
Have you checked the last FAQ entry above?
Tarradax 7 月 16 日 上午 3:44 
There's a bug that I've noticed in 1.5 as well and kinda forgot about - the "Cut any x3" recipe takes 3 chunks but only returns 20 cut blocks instead of 60. Reasonably sure it's not an inter-mod issue as I'm running a very lightly modded game (mostly QoL stuff like RimHUD and texture mods).
Scherub  [作者] 7 月 15 日 下午 11:03 
I've just uploaded a new version which adds the Odyssey DLC's vacstone blocks.
Scherub  [作者] 7 月 15 日 下午 10:27 
Occasionally, Steam messes downloading a new version of mod up and downloads only half of it. Please try unsubscribing and then re-subscribing.

I've just tested it in v1.6 again and it works fine. Fixing that was the main change required for v1.6 to work.
[Recon]The Famous Zombie Hunter 7 月 15 日 下午 7:59 
Any time I open this mods Mod Options page, it refuses to let me close it again; Neither the Close nor the X work, forcing me to use Task Manager to force kill Rimworld. It happens every time, and out of 180~ mods, it's only this mods Option page that does that.
Skulgren 7 月 15 日 下午 3:10 
ty @scherub!
Scherub  [作者] 7 月 15 日 下午 1:16 
Okay, I'll try to add it tomorrow.
That_Guy 7 月 15 日 下午 12:49 
It’s in the DLC
Scherub  [作者] 7 月 15 日 上午 11:49 
Is vacstone part of the Odyssey dlc or another mod?
Skulgren 7 月 15 日 上午 11:43 
The "Make any stone blocks 3x" works to cut vacstone, but a specific recipe would be even better.
Skulgren 7 月 15 日 上午 11:42 
I would love it if this mod added a "Make Vacstone Blocks 3x" like the other recipes. Thanks if you do!
Bodacious Cowboy 7 月 2 日 上午 8:58 
@Scherub I deleted my previous comment because I found out the mod is actually working fine, I just didn't know the xp came once the bill was completed