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Rapporter et oversættelsesproblem






- Added support for the mod GlitterStone
- Added support for the mod Medieval Overhaul
- Added missing recipes for mods [K]Extra Stone and [K]Extra Stone (Cupro)
- Renamed label "obsidian" to "schorl" to match naming in mods [K]Extra Stone and [K]Extra Stone (Cupro) (only RimWorld v1.6)
- Adopted to new naming of various stone types in mod [K]Extra Stone (Cupro) (only RimWorld v1.6)
Otherwise, your provided log looks mostly fine, nothing I would worry about. Also, the warnings in your screenshot are okay. You could fix the key-binding issues, of course.
If the situation occurs again, do the same you just did (providing screenshot / log-file). That way, I may be able to help you.
now i am unsure what is even going on. I will add it back to my main save and if lags gonna come back i'll send debug log and player log second time.
Sorry for making such a confusing situation.
Debug log: https://imgur.com/LL2GvIc
Player log: https://pastebin.com/RHGe9ueZ
---
It sounds like there is something called again and again, which causes the lag in your game. Perhaps there are lots of the same messages in the log. If that's the case, also upload the log file for me to check it.
If you go into the RimWorld options, under the "General" tab, enable the "Development mode". Now, within the game, you've got a new row of icons at the top of the screen. Press the left one, which should open the "Debug log". Check whether there are any yellow or red messages in there.
Also, under the "General" tab in the options, there is an "Open" button next to "Log file folder". Click the button, which should bring up an explorer window (if you're using Windows). Open the file "Player.log" in a text editor. Check for any errors / exceptions there. If there are, upload the file somewhere so I can check it.
I will try tomorrow and see if there gonna be any error messages. have a nice day/night.
Did you check the warnings / error messages in game or the log? Are there any exceptions?
What made it weirder was lack of lag until that point of game (day 39 colony), maybe because i lacked stonecutting research but in that case removing stonecutting station should stop lag but it didn't.
Pasting link to dubs performance analyzer if it's gonna help since i suck at providing feedback.
https://imgur.com/EcaTJBz
Please tell me what other information should i provide if there is need for them.
Would you ever add compatibility for Medieval Overhaul (Clay)?
If you use Complex Jobs you have a separate "stonecutting" job. It still belongs to crafting for periority reasons but you can train pawns in crafting, construction or arts with simply only allowing them to cut stone.
I'll try to solve it and add Glitterstone compatibility in the next few days.
for some reason, the x3 recipes to cut kuratheris' stones with cupros textures can't be loaded. I checked your patches and apparently, there was a change in the name of the mod.
your patch:
<RecipeDef ParentName="MakeStoneBlocksBulkBase" MayRequire="Kura.ExtraStoneCupro">
the 1.6 [K]ExtraStone w/ Cupros Textures about entry:
<packageId>Kura.ExtraStoneCupros</packageId>
long story short - you're missing an S in your MayRequire.
Yes, they already commented. xD
Yay! \o/
Thank you for answering and looking into it :)
Also, the other things this mod does, like adding the stat "StonecuttingSpeed" or letting you change the required amount of work, wouldn't work then.
As I said, it would make more sense for "All production Gives XP" to just not apply their "StonecuttingPatch" operations, when this mod is present.
Tbh I think it makes more sense for the other mod to add compatibility.
A workaround for now would be to use the other two mods instead: "Smelting Gives XP" and "Chemful Production Gives XP".
If I find the time (which I currently don't have), I'll into it a bit more.
Sadly incompatible. :(
I really miss the extra bills. :c
I also looked at "[K]Extra Stone(w/ Cupro's Textures)". Unfortunately, it looks like they have changed various names.
I won't have time in the next few days, but after that I'll try to take a closer look at their changes so I can adapt the recipes in here.
UPDATE: Obsidian has been renamed to Schorl, one of the closest-looking minerals I could find in terms of color.
I've just tested it in v1.6 again and it works fine. Fixing that was the main change required for v1.6 to work.