Team Fortress 2

Team Fortress 2

Afterburner
Mostrando 1-4 de 4 aportaciones
Actualización: 5 SEP 2012 a las 9:43

Added a new LOD1, and turned the old LOD1 and LOD2 into LOD2 and LOD3 respectively. LOD1 is now 75% of the tricount of LOD0 rather than the usual 50%. This is because I felt the jump in quality between the first two LODs was far too noticable ingame. Tweaked the LOD distances to match.

Actualización: 5 SEP 2012 a las 9:28

Actualización: 2 SEP 2012 a las 6:13

Actualización: 1 SEP 2012 a las 17:41