Left 4 Dead 2

Left 4 Dead 2

Early Days PART 2/6
5 sonuçtan 1 ile 5 arası gösteriliyor
Güncelleme: 15 Kas @ 7:13
Güncelleyen: perfect_buddy

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Güncelleme: 8 Eyl @ 11:02
Güncelleyen: perfect_buddy

- fixed missing texture on Linux for:
materials/models/earlydays/foliage_01.vmt
materials/models/earlydays/foliage_02.vmt
materials/models/earlydays/foliage_03.vmt
materials/models/earlydays/foliage_04.vmt

Güncelleme: 6 Eyl @ 2:35
Güncelleyen: perfect_buddy

- updated shared assets

Güncelleme: 3 Eyl @ 1:16
Güncelleyen: perfect_buddy

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Güncelleme: 2 Eyl @ 9:07
Güncelleyen: perfect_buddy